Eledryll
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Modules

Eledryll - Country Crossroads
After weeks of trekking through swamps and fields, you reached a fork in the road. This countryside is definitely starting to get on your nerves, as you can't shake the feeling of being watch from behind the trees. Is it another pack of angry farmers going to assault with pitchforks and knives ? or that weird werewolf kid you met near the ghoul's nest ? or perhaps something else entirely...

Eledryll - Urban Mansion
The old manor on Pennymount street. You heard tales of its precedent occupants, some flattering, some worrying. Whatever truth there might have been in the long stories the merchant served you, they're gone now. The imposing building stands tall in front of you. Yours for the taking as a reward for your services. What secrets these old perfumed halls can still hold?
Eledryll - Argynvostholt Castle Remake
Silence resonates under the hollowed halls as the silver dragon cries without a voice. Empty is the throne. Lost are the bones. Unbroken will be the vows. Six souls wait and wail in the darkness that prevailed. Their hope... shattered like the windows of their domain. So they fight, and fight in vain.

Eledryll - Sailing Ship
The chains of the damned rattle under the creaking deck. A stale wind brings the sent of decay through the tattered sails. Horrid is the sight, but legendary will be the loot of the dread captain Ardwad Zerkan.

Eledryll - Opulence Street
Busy streets and clamoring crowds are often the symptom of a healthy (and wealthy) town. The nearby merchants are all-in on a display of both skills and charisma to get eyes upon their goods. Behind them, through pristine store fronts you catch glances of artisans focused on their crafts. Two noblewomen on horse-back quickly overtake you at a fast pace, racing towards the wealthy district further up. You stop in front of the magic shop. Your purse is light but more supplies are always needed. Deep down, you know that danger can strike from every corner. Never let your guard down!

Eledryll - Cellworth Street
Back on the cobblestones of Cellworth Street you inquire about the dark dealings and insidious happenings in the neighbourhood. No dice for your investigation so far but you learnt that the morning market was a good place to mngle with the populace and, perhaps, make some progress on your investigation. The street is opaque with fog and smoke, the air is dampened by the recent rain. Merchants shout and gesticulate as onlookers gaze briefly on the saturated stalls. Shady individuals are moving about amidst the crowd, performing strange gestures and mimicks at each others. From time to time, the local militia eye you curiously with unfriendly intent. You can feel it : this day is going to be exhausting.

Eledryll - Last Resort Inn
Travellers of all kind cheer and sob in this inn at the end of the road. Of all roads, where all stories converge. Whatever be your heart's desire, you'll find pointers here. The barkeep may enterain you, if you manage to entertain them first. Or you can grab a seat and interact with the colourful yet highly suspicious crowd!

Eledryll - Dregmoor Docks
The city docks witnessed much change over the years. From a rickety wooden boardwalk to durable and bold stone increments. From small and humble fishing ventures to daring ships braving the seas with exotic goods on board. From peddlers selling rush baskets to foreign merchants offering unseen, exotic and strange merchandise. From multiple healthy and law abiding businesses to the ever changing machinations of criminal groups and state-wide magical ventures and consortiums. There is always something new, surprising and potentially dangerous waiting for you on Dregmoor docks, by day or by night!

Eledryll - Prowlwood Village
After days of travel on poorly kept roads, your eyes finally meet with the grim green edge of the Prowlwood. Your contact is supposedly in a remote village, located less than a day away from this border. Seven hours later, you reach the hamlet mostly unscathed. Immediately, you notice something strange. The silence. The still, unnerving, eerie silence. What happened here? A large beast? Bandits fleeing from the war perhaps? Could some illness have found this way this far from civilization? You were about to find the answer in what remained of Prowlwood Village and of your contact.

Eledryll - Grand Library
The magnificent halls were always humming with the hushed voices of courtiers, the pitter-patter of servants, the clinking of the palatial guards chain-mails or the rushed tread of foreign messengers. You have your own reasons to stand there, on this hallowed ground, treading upon the shining marble floor with muddy boots. In fact, you were hoping to make a scene... One nobody will be able to forget in the decade to come.

Eledryll - Dwarven Mines
Relentless, the dwarven miners dug day and night, always opening new tunnels, deeper and deeper into the earth's entrails. From these cavities, they reaped a reward of gold, crystals, gems and silver... unknowing of the plague that soon to fall upon them.

Eledryll - Mountain Road
The rocky path weaves and coils around the mountainous peaks, forever going up. The flowing grass, the omnipresent pine-trees and the murmur of the nearby brook give the scene an enchanting vibe. Be wary of the occupants of the mountain though. Some dislike visitors!

Eledryll - City Consulate
How many pleas? How many missives? How many insufferable nobles and pompous citizens did she endure within the four walls of her office…the ambassador wondered while writing the final lines of a long letter destined to reach the dwarven kingdom in a few weeks. Outside, the usual hubbub of the town could be heard. How happy they must be, she thought, blissfully unaware that war is brewing in the West; unaware that the lizardfolk embassy burned two weeks ago under strange circumstances; unaware that a group of would-be adventurers mixed-up a peace offering with a raid. As she finished her day’s work and left her office, wandering the magnificent corridors lit by the afternoon’s glow, she continued to wonder. Will this weight on her shoulder ever feel lighter? Or is it doomed to get ever heavier the older she gets?

Eledryll - Forsaken Monastery
In its time, it was a jewel of subterranean architecture. Pilgrims of all religions would come and see the great underground monastery, with rows of chapels defying the earth crushing weight, its great library and austere private chambers echoing of pious chants all day long. Now, complete annihilation would have been preferable to its current fate. The now de-consecrated grounds host all kind of impious terrors reveling in sacrilegious rituals and unspoken sacrifices. The abbot tasked you to put a stop to it by any means necessary.

Eledryll - Ghoulish Hollow
Nearby villagers told you this cavern was home to a bunch of devious creatures. Creatures? Critters? You might have misheard them. The horrid stench coming from that damp hole in the cliffside hints at something nefarious going on in these tunnels. Ghouls? Cultists? Wyrms? Only one way to find out!

Eledryll - Meteor
A meteor crash site, with six variations for weathers and settings, setup with walls, doors and lights for Foundry VTT.

Eledryll - Sunken Pyramid
A gargantuan cavern in the bowels of the jungle hides a curious sight. The massive pyramid dangles at the end of rusted chains, firmly fixated in the rocky ceiling. At its top, a gem of shocking proportions emit a bright, purple glow, reflecting against the walls and the cavern. Underneath the bizarre structure, forlorn ruins barely emerge from the inundated cavern. The skeletal remains of a dragon, crashed on top of these ruins, let you quickly grasp the purpose of this sanctuary. It is a tribute to the power of the ancient beasts. A testimony to the long lived clergy that worships them, still to this day. The head-priest is close by. Maybe you should pay them a visit?

Eledryll - Banquet Hall
In the dim glow of the moon lit windows, you approach the table of the count. It was set for nine people. You wonder if the other guests will be as delightful as he is between his fits of feverish monologues. His burning curiosity, his great knowledge of the arcane, his long journeys through the hag-ridden swamps and barbaric folks of the mountains left you with an unshaken desire to know more about this man. More about the unsettling silence of his house. More about the decadency of his once illustrious name. These thoughts quickly scurry away as you hear the bell... of the first service.

Eledryll - Brior Keep
Away from the everchanging politics and complicated plots of the bustling city, the truculent lord of Brior Keep rules over his land with an iron fist. For some, the county may be an irredeemable backwater while others will depict it as the gateway to a second chance in life. Do not be fooled by the country's apparent tranquility : it may be as treacherous as its master.

Eledryll - Bypath of Broken Banners
The ravine fell silent as you passed through the remnants of decrepit and long forgotten fortifications. Corrugated shields and plate armor litter the ground, their mission of protecting whoever carried them evidently failed. Broken spears and destroyed standards stick out of the ground, forming an almost impenatrable forest of spikes. Long forsaken tombs are unequally spread across the chasm. Stone vestiges of the lives they were intended to honor at some point in the past, like the melted candles that cover their cold surface. As you approach the empty battlefield, a thick fog rolls in, carrying tense whispers and chilling murmurs. Whatever still looms over these cliffs, you evidently disturbed it !

Eledryll - Salt Mines
The new mines were full of promises when they opened in the Asperia mountains, near a coastal village of fishers and merchants. The operations were progressing at a rapid pace, uncovering new riches as they dug deeper and deeper. And one day, the screaming began... In some of the more claustrophobic tunnels, you can even hear it still, like an undying echo.

Eledryll - City Sewers
With a splosh you find your way down the greasy ladder and alongside the rotten tunnel. The air is stifling, charged with putrid fumes and the musty scent of sewage water. Dead animals and cast away litter flow alongside the narrow edge, washing away with everything this city has forgotten : its rubbish, its broken furniture, its broken citizens. The ill, the criminals, the exiled hide away in these tunnels, not far away from monsters' lairs and age old ruins belonging to dead civilisations. Explore all you like but be mindful of the dreaded encounters that lurk here, in the city sewers, below everyone's feet!

Eledryll - Ruined Tower
Once a proud stronghold for the Watch, now a dilapidated pile of rubble crowning a sad hill amidst the swamp. The old lookout stood derelict for decades. Officially, it became unnecessary after the peace treaty. For the high ranking officials though, the reason was all the more sinister : the regular haunts the tower suffered made it unusable by the army.

Eledryll - Campfire
A campfire at night, six variations for weathers and settings, setup with walls, doors and lights for Foundry VTT.

Eledryll - Abysmal Bridge
Ill-fated rumors spoke of the non-linear tunnels beneath the dark mountain, leading to antiquated ruins, deadly traps and prophetized treasures beyond your wildest dreams. With a heavy backpack, your trusty weapons, and little care, you started your greedy pilgrimage. We shall not retrace the horrors you had to endure. The cold of the snowy road. The jabs of hunger into your stomach. The loss of what little remained of your starting company. But finally, after all of these endeavours, you reached your deserved destination. At the end of the crumbling bridge, the massive stone doors bear the sigil of the skull and the spirale. Almost flying above the empty void beneath your feet, this abysmal bridge is what separates you from your fame and wealth. You will conquer it. And anything else this horrible place could still throw at you.

Eledryll - Dark City Streets
A sprawling city map with a dark edge. The strange, peculiar and dangerous streets of a dark elf city inspired by Menzoberranzan and its Market district. Travel by streetlights or by jumping from rooftop to rooftop. Explore the city sewers or visit the villa bordering the slave market.

Eledryll - Sawmill
Bathed in the frigid water of the mountains, a large wooden wheel creaks and moans as it rotates, bringing the sawmill cutting machinery into life. Beneath a thick crust of sawdust, piles of carefully cut planks wait for the next horse carriage to bring them to the townsfolk down in the valley. The last one never came back though... Focus on your game, not on your prep, with our game-ready map packs. All scenes come pre-configured with walls, doors and light effects! Maps using several levels come pre-configured with stairs, floors and roofs for ease of use.

Eledryll - Dwarven Distillery
Brewmaster Odar Thorbruk was on top of the world, both literally and figuratively. Since he was not a dwarf to scorn at a good challenge, he decided to build his brewery on a mountain peak. The roads were dangerous, the cliffs and blizzards ever threatening. Yet, the dwarf’s business flourished. Following humble beginnings, his establishment met some level of success with the local nobility. He crushed his rivals mercilessly, stifling them economically when convenient, or physically when needed. He always had at least a few cut-throats in his ledger. If anything, they were useful to keep his employees in line. As he grew older, Odar did not become more lenient. He became sly and bitter. That’s when the party comes into play.

Eledryll - Army Camp
You never know when you'll need a good old fashion army camp for your campaign, with reinforced palisades, ditches, watchtowers and plenty of tents to take a well deserved nap. Be it for your PCs to plan their strategy for the upcoming battle, or to sneak in to assassinate an enemy commandant!

Eledryll - Monster Lair
After days and nights of relentless tracking in the fog and mud, you finally reached the lair of the creature. Broken bones litter the ground around the mossy, hidden cave. You put your handkerchief against your mouth in a desperate attempt to block out the rancid smell exuding from the darkened mouth of the grotto. The fast pounding of your heart, the shallow breath of the sleeping beast,... are the two only things one could heard that night, in that clearing. You were given a contract. Will you see it through the end. Whatever it may be.

Eledryll - Orphanage
The sound of crying children can be heard from behind the fence. Amidst the bustling city, most onlookers do not stop for it but the sounds piqued your curiosity. You push the creaking doors of the orphanage and stumble upon the Drow head-mistress, giving you a stern look.

Eledryll - Wine Cellar
The count stores his finest vintage and favourite cheeses down, in the darkened cellar. All sorts of stories try to account for the cellar's peculiar acrchitecture. Some say it was an old aqueduct from way before the fortress was built, others it was the family crypt, moved some place else for... undisclosed reasons.

Eledryll - Planar Palace
It was in the astral plane, amidst twinkling stars and rushing comets, that the great astromancer made their home. There, the great, towering building floats in the ether, like a black stone scar on the face of the void. The interior was a marvel of both arcane and engineering, with scores of rooms dedicated to all manners of studies, a lavish foyer and sprawling library. Though well hidden, the planar palace was eventually discovered by...rival entities. It is truly a shame that you were there when these otherworldly forces came to invade!

Eledryll - Vileroot Road
Plumes of thick fog snake between the gnarled trees. A handful of misty ferns and toxic mushrooms seems to be all that can prosper down in these woods. Foul winds and corroding clouds get trapped in the valley by the surrounding mountains, carving the land into a foreboding landscape. The locals behind the hill say that, to these days, this forest is still haunted by the spirits of a damned witch coven. The Church got rid of the bodies, but could never exorcise their ghosts.

Eledryll - Treasure Vault
Riches beyond a dwarf's wildest dreams... That's what was prophetized to be tightly guarded in the king's hidden vault. What the thieves ignored... is that the vault was a cage for something much less appealing than gold and jewelry.

Eledryll - Door to Eternity
For centuries, it remained shut in the darkness of our mind, forgotten on purpose by our history and scholars. This great calcified ebony door leads to nowhere. Trust me. Ajar, its creeping revelation only brings shame and sacrifice. Despair and desolation. Do not make any attempt on its locks. Do not think about the door to eternity. And, above all, do not pry it open.

Eledryll - Khazan-Khan Bridge
Epitomy of the late queen Draga the Second, the bridge of Khazan-Khan was the embodiment of both the kingdom's prowess and pride. Spaning the entire Valley of the Grey Mother, the bridge was dedicated to the queen's former lover, Khazan-Khan. The stonework claimed countless dwarven lives but the results were here : merely a few days of travel were enough for people from the valley to reach the dwarven capital, cresting the mountains, instead of weeks of perilous trek before. The biting frost, the roaring winds, the blinding clouds... everything indicated nature would not tolerate such a bold act against its supremacy. Soon, winged monsters were preying upon the travellers. After another dragon attack, the traffic was stopped for security reasons... and the bridge was closed indefinitely.

Eledryll - House of Aches
Big cities and bustling metropolises concentrate the wealth and power of the land by attracting the elites: its merchants, its generals, its dukes, its scholars and its artists. Where there is wealth and power, the poor and the weak converge, guided by the hope of raising themselves above their current station, all at the risk of falling even lower, in abysses sadly too often trodden by mortals. Ruin, sickness and shame; these are the rewards they reap. For the desperate and the diseased, the House of Aches offers a brief respite. Be mindful though, for behind its benevolent façade the hospices conceal more nefarious secrets…

Eledryll - City Square
Nothing can really prepare you for the sight of a night market in a bustling metropolis. The activity, the noises, the smells… Gallons of spices next to bizarre elixirs, savage weapons and fruits from faraway lands. The smell of exotic fish slowly rotting. The ruckus of the crowd negotiating for a better price and the shouts of merchants inviting you to their stand from afar. It is truly a unique experience. Watch out though, for in these types of crowds you never know who could be lurking!

Eledryll - Glaivestone Arena
This arena was found in the cyclopean ruins of a structure which purpose was lost long ago. It was reclaimed in a distant past by knights to train their esquires and newer members before sending them to the furious battlefields. The ruin got its name from a giant glaive made of sculpted stone the knights found embedded in a rock in the middle of the arena, hence the name of Glaivestone. The order fell decades later and the glaive - just as the arena it gave its name to - were forgotten. In its more recent history, the arena was taken by a bandit troupe known as the Bloodhounds. Now, the bandits' lords organize battles for coin and joy in its bloodied pits. Fight in the stinking sands of Glaivestone and earn your freedom from the bandits' lords!

Eledryll - Emberlight Forge
Hidden from sight deep below the crust of the earth, down in the darkened caves, the Dwarves forged the finest of weapons and armor. These were true works of art; the art of killing and protecting. Their jewelry was adorned with pride by the high and mighty of every known civilization. The fiery maw of the great forge was continuously fed with a seemingly endless supply of gold, silver and jewels. Treasures beyond description, now lost with all the blueprints and knowledge of this proud city. Despite all their might, their riches and their crafting prowess, none of the forgemasters could prevent the cataclysm that buried their town.

Eledryll - Obsidian Coast
The caustic waters slowly creep on the blackened beach, lulling nearby creatures with its mesmerizing glow. The Viridian Sea stands as a testament to he hubris of mankind and unchecked powers of our archmages, an indelibile scar on the face of the continent. It is said that whoever breathes its sulfuric air, strolls along its charcoal-like coast and witnesses its menacing tinge can never see a spellbook ever again without disgust.

Eledryll - Spiders Cave
The Lair of the spider queen Ctenidys sprawls deeply below the mountains, as an infinite and glutonous organism of rocks and webs. Swarms of giant spiders have recently been pouring out of the cavernous maws and wiping entire villages. You were tasked to put an end to the silky reign of the creature and for that, you will have to fight it in its den.

Eledryll - Jungle Grotto
Deep beneath the green canopy, a winding path slithers in the lush mountains. It's a well-known road to locals. They speak in hushed tones of a forbidden cavern, priests' secrets and godly manifestations. Everyone in the nearby village remains vague and avoids the subject as much as possible. Nevertheless, it was enough to pique your interest. You decided to ready your packs, buy a mule, and investigate the mysterious grotto. Focus on your game, not on your prep, with our game-ready map packs. All scenes come pre-configured with walls, doors and light effects! Maps using several levels come pre-configured with stairs, floors and roofs for ease of use.

Eledryll - Saint Festal's Church
The small church of Saint Festal has always been a beacon of hope for the small town’s citizens, a reprieve from the land’s constant hostility and encroaching mists. There, the townsfolk would meditate, pray and discuss politics in hushed tones, barely able to recognize their interlocutor’s face in the dim glow of the candlelight. A pale, blighted sunray would illuminate the stained glass windows from time to time; a bleak reminder of a bygone golden age.

Eledryll - Thurgovost Village
The valley splits open to make way for a small and slithering river. Its silvery waters separate vast open fields arboring plentiful crops and a little grim village at the bottom of a cliff. Feeble plumes of smoke linger above the chimneys of the decrepit village houses. Dim light flickers behind the rare windows. An ill kept road crosses the bridge, goes through the out of place barracks, and zigzags through the village up to an imposing chapel and manor on top of a hill under the cliff. You wonder what bizarre task may wait ahead of you in such a remote hamlet.

Eledryll - Road to Thurgovost
You paid a man a few silvers to take you aboard his carriage. An odd ride, this is. He is the only one going towards Thurgovost, when everyone else in the countryside tends to flee in the opposite directions. You heard of strange events, despicable deeds and malformed beasts plaguing this part of the valley now. This is your destination, this is where the road will lead you, in a rickety carriage with a flea-ridden coach who speaks a word every mile. What personal horror could bring you there?

Eledryll - Hell Bridge
Many can enter the fortress of Dhol-Ghulaz ; none will leave. Thousands of spirits are trapped in the surrounding ashen lands. A great chorus of souls howl at the approach of travelers, seeking to enter the iron palace. The strange guardians of the citadel do not sleep, neither do they close their eyes nor breathe. It is not born yet, the soul that may pass unnoticed the eternal gaze of the fortress' eternal watchers. Do not enter the maze of the Lord of Chains. Do not approach the iron gate surrounded by nightshade. Do not lay eyes on the bridge of hell... For, if you enter the palace, the palace can claim you.

Eledryll - Wayward Wastes
You should really simply say “no” when your contract asks you to go hell-diving. Alas, once again your party desperately needed the funds after the “incident” and once again you ended up down there. The soot clouds are barely light enough to let you see the swarms of winged demons dotting the blackened skies. The bright red glow of the lava rivers that split the land doesn't make looking down any easier. As you force your mind to re-focus on the mission at hand, you try not to step on too many of the skeletal remains that litter the barren land.

Eledryll - Byroad Bastion
Deep in the caverns, hidden from sight by a forest of giant, bio-luminescent fungi, an old, decrepit fortress was erected centuries ago by a small clan of dark elves. Originally, it was a fortified monastery. The elves are now gone. Their beliefs are forgotten. The fortress is no more…but some things linger eternal.

Eledryll - Corridor of many Accounts
Countless hours, unending work, the hushed sound of thousands of footsteps amidst the wooden halls. You can barely imagine the true value that holds the Corridor of Many Records. This repository of human knowledge, compiled and shared for generations, lured many a deranged scholar and wealthy aristocrat. The extensive building housing these changing corridors of undending libraries was targeted more than once by rival powers, trying to seize the memories it hides deep inside its bowels of wood and stone. None succeeded so far.

Eledryll - Dreadmaw Cove
Hidden from the sights of the Navy, a small flooded cave hosts a rugged band of treacherous pirates and their vessels. For months now they've been avoiding capture, raiding unprotected fleets (or even well defended ones, should they feel bold). Your task was to infiltrate them, meet their captain, and cut the serpent's head. Will you succeed?

Eledryll - Lurking Lake
The gentle waves wash dead leaves against the muddy shore. A rickety rowboat floats against the rotting dock. In the distance, you notice a small island protruding from the dark waters. Your destination. You hope nothing lurks within the lake, for a gentle breeze would be enough to sink this shabby boat. With a sigh, you embark under the starlight with your party, your weapons at the ready, muttering a quick prayer under your breath.

Eledryll - Zarakhas Lost Sanctum
How the glory of the Sanctum has fallen with the ages. In olden days, its pavement was packed with the crowd of the faithful who came to pay homage to the soothsayer who dwelt here. Zealots made the journey from distant countries for a chance to speak with the augur, perhaps even receive a blessing for their next pilgrimage. Now, silence plagues these crumbling halls. Mushrooms, black and brittle, sprout between the cracks of the stones. The sanctuary has been lost, but not forgotten. From time to time these weary stones bear witness to strange rituals dedicated to the gods of old, or other unsavory transactions. Mad prophets, gang leaders and fallen angels of all kinds know the Lost Sanctum all too well.

Eledryll - Faerie Forest
Deep in these ancient woods, forbidden to mankind by magic and spear, stands an antediluvian tree. It is a seat of great power, claimed by both the Seelie and Unseelie courts. In the great fluctuation of politics and wars, the tree passed from hand to hand many times. Once the symbol of a great seelie king, the next day the home of a feared enchantress of the Unseelies. Chaos and change were always the norm amongst the Feys. Some of this history had seeped into the tree. Now its fruits bear as many boons than curses.

Eledryll - Dragon Catacombs
The jungles conceal many secrets. Millenias of history hidden on broken tablets amidst the underbrush. Meters of frescos depicing the early days of civilisation. Sealed tombs honoring the heroes of old, the primordial dragons and their priests. For centuries, the grave remained shut. Only recently was it opened by unscrupulous adventurers looking for its buried treasures and unearthed secrets. Fire and death were their only rewards, though they managed to awaken something ancient, something evil, in their meddling.

Eledryll - Sprawling Battlefield
The lifting mists reveal a scene of true devastation. Under the watchful eyes of the shambling crows, rows of corpses recently slain cover the muddy ground now bathed in blood. Tattered standards, gently float in the cold wind, like passing ghosts. Shattered spears and horse carcasses covered in arrows, are spread accross the broken plains. Great events transpired here, though nothing great can be seen.

Eledryll - Sunless Obelisk
For days he stumbled amidst the windswept dunes of this now dead sea. One night, his half-crazed eyes met the curious vestiges of a long forgotten structure. Broken pillars of black onyx reflected the pallid moonlight. Beyond stood the gaping maw of a tenebrous cavern. He could hear the abyss calling him forth. Was this the voice he heard in his desperation years ago? Filled with curiosity and dread, he pressed forward. There, the unearthly glow of the mind-shattering runes carved upon the black stone caught his sight. He was paralyzed. Images of a long gone past filled with sea monsters and gigantic sea shells appeared in his psyche, twisting and changing like sand in the wind. He could see the stars, he could read any languages, he could understand what lay bare on the hidden face of the moon. Something cracked in him. Some deeper, more secret, part of his intellect broke that night. In the end, all he could do was flee, uttering nonsensical prophecies.

Eledryll - Enchantress Lair
At the heart of her palace, walls adorned with flowers of steel, the enchantress works day and night in her lair. Relentless, she conjured every minion she could, memorized every ancient grimoire in her possession, employed every strange artifact in her treasury, and made the needed sacrifices. Her followers tremble as the walls shake and rivers of flame shatter the tiling open. Is she summoning an ancient lich? thawing the frozen remains of a white wyrm? or communicating with dead gods through a magic mirror? There is only one way for you to discover it, help her, or hinder her ritual ; and it is to dive deep in the enchantress's lair.

Eledryll - Ritual Rooms
The air is heavy with the metallic smell of blood, stifled by the intoxicating scent of alchemical flowers and roots. You hear the crackling of arcane lightnings in the distance. The dimly lit corridors seem to extent indefinitely in all directions, sprawling seemingly forever under the mountain. The mages who built these labyrinthine halls knew very well what they were doing to deter robbers and curious rivals.

Eledryll - Spellbound Burrows
The silent tunnels only echo the skittering of tiny feet moving in unison on rare intervals. It's almost... musical. Your last torch is slowly running out as the last embers of light dissipate in the still air. The mesmerizing glow of the strange mushrooms growing from the cave walls will soon be your only source of light. The only thing separating you from total, empty darkness. It won't impede their sight : they are well accustomed to the dark. Nevertheless that thought, maybe it would be a blessing for you : you won't be able to see what happens to the comrades standing next to you. That would be one less thing haunting you forever... if you survive this mission.

Eledryll - Lone Cottage
A peculiar cottage stands alone in the middle of the encroaching woods. Come in!, croaks an elderly voice, Inside you shall find warmth by my hearth and peace under my roof. As the door creaks open, you discover a humble yet cozy cabin, filled with the heat of the crackling fire. The air echoes the bubbling of a pot in the fireplace, and the faint hissing of several alchemical contraptions. In the middle of the ground-floor, a strange, tall tree rises up to the roof, its leaves buzzing with fireflies. Come in, don't be shy! the voice repeats. Will you enter?

Eledryll - Saint Miranda chapel
Under the gaze of saints of broken stained glass, you advance in the middle of this ancient chapel. Tiny flames dance at the end of the dying candles, the only sign of recent occupation. Despite its dust and apparent state of disarray, this church is still cared for. At what end you may ask?

Eledryll - Stifled Graves
The Stifled Graves, an opressive underground crypt in the bowels of the jungle, setup with walls, doors and lights for Foundry VTT.

Eledryll - Graveolent Glade
Puffs of morbid spores linger through the fetid air, propelled into the atmosphere at each step you take on the dampened ground. The sickly trees cower and moan under their heavy coasting of fungal infestation. Their sullen roots disappear under the tangled mycelium, spreading its intoxicating excrescences. The druidic ritual went extremely wrong in those parts of the forest. Unless... it was supposed to go that way. If only breathing in these parts was not so intense, if only the air did not burn this much, if only you heard this... growling in time... Focus on your game, not on your prep, with our game-ready map packs. All scenes come pre-configured with walls, doors and light effects! Maps using several levels come pre-configured with stairs, floors and roofs for ease of use.

Eledryll - Jungle Trail
A path leading deep into the forsaken jungle, eight variations for weathers and settings, setup with walls, doors and lights for Foundry VTT.

Eledryll - Arcane Crater
The arcane is a fleeting and strange force, ethereal like a butterfly yet able to cause destruction on par with a meteorite. No mortal should wield such a complex and destructive power. Maybe that is the reason why most try : prohibition.

Eledryll - Palace Halls
The magnificent halls were always humming with the hushed voices of courtiers, the pitter-patter of servants, the clinking of the palatial guards chain-mails or the rushed tread of foreign messengers. You have your own reasons to stand there, on this hallowed ground, treading upon the shining marble floor with muddy boots. In fact, you were hoping to make a scene... One nobody will be able to forget in the decade to come.

Eledryll - Azure Hollow
Undisturbed by sunlight, these sprawling caverns have a distinct touch of Faerie. In spite of the lack of sunlight, a rich variety of flora managed to develop down there. Although, do not be fooled by the plants alluring beauty, the azure petals, the sweet scent, the silken leaves... Most of them are carnivorous to some extent. Good luck down there! And do not come back up without some knowledge on the source of this witchcraft!

Eledryll - Throne Room
Gilded in radiant sunrays, the imperial throne looms over the empty courtroom. As dusk sets in and the sun slowly sinks down behind the mountains in the west, you enter, leaving bloodied marks over the lamelled floorboards and woven rug. How many secrets were spread in this room? How many plots hatched? how many great move in matters of war and politics? You're part of but one more, added to the pile... or are you?

Eledryll - Vacuum Vaults
Deep beneath the grand cathedral, an old evil was imprisoned. Sealed away forever by an unlikely alliance of priests, rogues and paladins. Times change, however, and the promises of unearthly power and forbidden secrets are always enticing to some. The vault was protected with many guardians and dubious puzzles. The final lock mechanism required three willing sacrifices in order to assure that it would not be opened unless greater needs arose. However, guardians can be defeated, puzzles can be solved and the human mind is easy to mislead for those who have mastered the rhetorical arts… such as a high priest.

Eledryll - Abyssal Passage
You were tasked to enter a fortress and open the gates for the armies of a very generous duke waging war against his rivals in the region. The castle was rumored to be impregnable. However, by pulling a few strings and jumping through a few hoops, you learned of a secret passage, deep underground, leading to the bastion’s cellar. Of course, the route is not ideal and implies a walk of a few miles in a damp and dark cave, breathing who knows what kind of spores, alongside treacherous crevasses and, of course, dealing with the local wildlife. As dangerous as it might be, you may not have the luxury of a choice this time.

Eledryll - Campsites Collection
Whether your party is exploring frost-stricken mountaintops, trudging through sickening swamps or spelunking uncharted caves, the one thing they can count on will be their need for a moment of respite against the horrors of the world. This series of campsites in various environments will provide some visual sceneries to your players’ amazing roleplay…and potential lethal encounters with the local inhabitants of the night.

Eledryll - Windhorne Castle
Do you remember our keep? gazing proudly on our land from its peak atop the mountain? Do you remember our kingdom? or the scent of its ashes in the burning air? Our house is in shambles. Our throne was seized by a vile impostor. Our people are in disarray. Do not suffer the arrogance of the usurper, neither the scorn of our servants, nor the treachery of our great generals. Reclaim what is yours by right, be it by deceit or by sword. Take back our legacy of shame and usher in your golden age. Windhorne castle is well defended, but it has its weaknesses.

Eledryll - Shadenhal Catacombs
For trying to become a lich, the dragon-priest Drakarogoth was banished to a deep and tenebrous tomb. Amidst the musty tomes of her living years, behind dozens of traps and labyrinthine corridors, under the corpses of the hundreds of workers who gave their lives to construct this tomb, the mummy was buried unceremoniously. The stifled corridors and sealed doors are airtight. Not a wisp should have been able to enter and flip the pages of the accursed research. Nothing was ever meant to walk this grave. What the inquisitors ignored was that Drakarogoth was already a lich when she was entombed… However, part of her essence managed to escape the confines of her tomb and wreak havoc amongst the mortals above ground. The players were tasked to find and destroy her material form down below in the hope of resolving this problem. Unbeknownst to them and their contractor, the lich can regenerate if any part of her body is left intact. Thus the players will need to not only find her mummified re

Eledryll - Crawling Fortress
When you are out for days in the desert, your skin scorched by the blazing sun, your lungs desiccated by the constant clouds of thin dust, your throat parched by the lack of fresh water… you may be prone to sensory hallucinations. When the rogue heard what she described as a billowing dragon in the middle of the raging sandstorm, the group laughed and quickly dismissed it as the result of exhaustion. But that… thing emerged from behind the wind plagued dunes. It was no dragon. In hindsight they would have preferred that. It was a roaring conglomerate of bones and skulls, cobbled together by rope and unholy magic, towering over a hundred feet above them. The beast treaded along the vast desert expanses like it was nothing, stepping over their little camp, unseen to the giant. From within the ivory belly of the monster, they could hear the screaming undead armies of the warlord and his raiders, getting ready for their next looting rampage.

Eledryll - Underworld Bridge
For days now you've been following a rocky path through the tenebrous expanse. The darkened cliffside lights up irregularly thanks to bioluminescent fungi and strange crystals of mesmerizing hue. A few steps away from your feet, the ground opens up into a seemingly bottomless abyss, an earthly maw ready to engulf you with all your belongings. Lost, forever, to the depths. The only way of crossing to the other side is a precarious stone bridge built in times immemorial. Whatever guards it, you will have to face it. It is too late to turn your back and flee!

Eledryll - Rural Mansion
The weeds are crawling through the broken fences. The unhinged gates squeal in the northern wind as the sun sets. Gnarled trees are strung out across the poorly maintained park. Behind the thorny bushes and destroyed well, a foreboding manor stands in the middle of this seemingly abandoned estate. Its windows were barricaded in haste with planks and rusty nails. The only sign of a presence within its walls are the thing smokestacks raising from the crumbling chimneys. Are you sure you want to meet them... and join their plight?

Eledryll - Arkynforge
The hammers fell rythmically on the hot anvils' surface. Metallic clings echoing through the gargantuan chambers of the Arkynforge. Fire and steel, stone and crystal. The forge was the pincacle of dwarven architecture, science and magic. The molten tunnels spreading through the magmatic caverns below would let miners reach extremely valuable ores, crystals and gems with minimal efforts. Queen Draga, third of her name, was particularly proud of this achievement. It was the crown jewel of her reign. A place were the fires of the earth were tamed and submited under her will. A place where her most skillful smiths nourished the arkynflame, bright and blue. A fire able to forge any magical weapon.

Eledryll - Frozen Valley
The cold bites your fingers, your face, your eyes... Around you, amidst the cataclysmic landscape, the tips of giant peaks hardly pierce through the snowy crust. The black rocks fractured and cracked by the overwhelming ice. Frozen stalgtites dangling from their every nook and cranny. Be wary of the weather. Be wary of hidden crevices, laying in wait to engulf you under the snow. Be wary of the creatures that can survive this cold...

Eledryll - Chouka Village
The small village was located deep in the hanging valley. A sinuous and secret path led through the peaks to the precarious pass leading into the hamlet. The elders always went to great efforts in order to keep intact the secretive nature of the community and its location. Spirits were numerous in these mountains, some benevolent. Most neutral, or worse. It was said that the spirits of the dead travellers who perished while trying to reach the village, would reincarnate into evanescent butterflies, finally able to reach their final destination using their new found pair of perlescent wings.

Eledryll - Ghostlight Lake
Betwixt their placid ripples, the still waters reflect celestial imagery beyond any comprehension. The stars dance and swirl in an undecipherable pattern, aligning, alterning and colliding, projecting a myriad lights onto the cavern's face. A peculiar tree, with crystalline branches and leaves, grows on the middle of a small island, barely above the lake's surface. It projects a ghostly, unnerving, yet alluring light throughout the nearby tunnels. It compels you. You have to approach it. To study it. With that only thought gnawing at the back your mind, you dip one foot in the starlit, cold, waters of the Beyond.

Eledryll - City Council
Today's session of the Council is of paramount importance, as a grave matter shall be discussed. For once, the ups and downs of trade, the needs of the aristocracy, the fleeting demands of faraway countries... will be glanced over. Today, the question they shall ask and answer, will we do about What shall with the rampant criminality that plagues our slums?. Let's hope the councillors won't be interrupted...

Eledryll - Dwarven Fortress
As the hammer falls and ember glows, as the cheering echoes through the halls, the Thorbruk brothers lead their house with an iron fist. Crowning one of the highest peaks in the kingdom, the dwarves of house Thorbruk built their stronghold as the overseeing testimony to their power, seen by all who inhabits the mountain range, feared by all who refused to submit to their influence. The frozen fortress, near impenetrable, features layers over layers of rooms, stores, workshops, gaols and weapon caches. Nevertheless how intimidating the dwarven stronghold may be, as wise men say, no castle is truly impossible to breach.

Eledryll - Red Lily Brothel
The dark reds and intoxicating fragrances promise an intimate and voluptuous visit to the confines of the Spider Lily brothel and theater. Behind the screen of this fine establishment in the heart of the capital city, a somber figure manages with an iron fist her guild. Secrets, poison and - ultimately - knife are her weapons of choice. Beware the web you're stepping into!

Eledryll - Ship Graveyard
An amalgamation of rotten ships now congest the beautiful caves. Their crew, sunken, mangled, forgotten, now shamble about in the inundated tunnels. What magical force brought this proud fleat down there you ask? This is for you to discover!

Eledryll - City Barracks
By day and by night, under sun and snow, the city’s militia always stood head-fast against crime and corruption, protecting its citizens to the peril of their own lives. The barracks, near the city center and neighboring the pauper districts, were always seen as the proud temple of justice. Knights in shining armor, their voice booming and echoing through the streets as they strike down the twisted and the crooked, saving the innocent from nefarious, abject acts of evil. On the surface and for most common citizens, this is still true. However, deep inside, the shining apple that is this city rots from within with corruption. The town’s council is likely aware of the situation, but such is the price to pay for order. Or is it?

Eledryll - Wyrm Cenote
The icy maw of the darkened cave greets you with its frostbitten breath through icicle teeth. You shudder, trying to hide your weakened flesh in the confines of your snow-ridden cloak. This must be it. The white wyrm's lair. Yet, through the roaring wind, your frigid ears cannot hear the beast. Through the maddening blizzard, your frost-bitten eyes cannot see a thing.

Eledryll - Jungle Excavation Site
Following the rumors of lost ruins and buried treasures deep in the jungle, the small group left the community who accommodated them for days and headed down the overgrown path. They've been gone for weeks now and the local scouts report an increase in hostile reptile activity in the area. Some speak of terrible wailing heard only at night and ghastly apparition. You were sent to investigate. This... is the dig site. Amongst muddy bones and remnants of the old civilization, you discover hastily scribbled notes talking about a strange artifact, a sealed tomb and its overbearing curse.
Eledryll Maps - Dreary Ruins Bundle #2
Decay, death and nostalgia have seeped deep into the soil, into the crumbling stone architecture of these places. Thieves gravitate towards them to loot what remains of their previous occupants. Locals avoid them like the plague for they know what dangers lurk behind the ruins. Let your players discover buried secrets and battle forgotten foes with these four map packs themed around ruins.
Eledryll Maps - Eerie Interiors Bundle #2
Make your town outskirts more lively and raise the stakes of your quests with this bundle of four map packs : from a decrepit theater of anatomy where sinister lessons are hold, to a sprawling three levels tavern with a curious basement ; from an apparently peaceful sawmill near a mountain brook to a haunting cellar where magic and natural science collides. Each of these buildings can hold many secrets. Will your players uncover them all?

Eledryll - Broken Bones Bog
Beneath the sickening waters of the festering bog, a titan sleeps dreamless. The sprawling skeleton of a dead dragon emerges sporadically from the swamp. Its formerly proud carcass has been conquered by mere moss and vines. The large wings that bore it aloft in days gone are now forever anchored to the muddy ground. Forever? Maybe not. A coven of bold hags set their home on the nearby island in the hope of bringing the beast to life once more…or rather, to un-life -- but this time to serve them as its masters for their dastardly schemes. Something needs to be done before the ritual is complete!

Eledryll - Temple Nave
When the miners come up, heavy with gold and silver ; when the hunters come down with their dragon fallen ; when the mead flows and the priests chant... the gods always smile upon the dwarven kingdom. This time, however, they frowned. Why so you may ask? Enter the temple, and discover it for yourself.
Eledryll Maps - Bridges Bundle #1
From the fiery pits of hell itself to the snow topped mountains of the dwarven kingdoms, challenge your players with a variety of strategical battles above clouds and rivers. From choke points to pass through with might and thunder... to perilous sieges behind ruinous ramparts, this bundle will offer you several battle configurations, all of them revolving around a good old bridge to push people off into the abyss. Who doesn't love that?

Eledryll - Fishing Hamlet
A foul wind lifts handfuls of palid sand in the foggy air. Around you, the barnacles incrusted shacks creak and moan in the sea breeze. In the middle of the vacanted plazza rises a curious obelisk of ominous black colour, glowing with dozens of eldritch glyphs. What pelagic nightmare brought this concerning artefact here?

Eledryll - Spirit Cracks
In the domains of the dead, no soul remains eternally lost... for the Great Eye of the Guardian catches them all in time. Many parties tried to brave the thick, star-laden, waters to reach the Grasping Shores. The wooden skeletons of their ships now testify of their foolish endeavor. These are not the planes of the living. These were made by the Dead and for the Dead. Do not come to the Grasping Shores. Do not look into the Spirit Cracks. Sometimes, what is dead is better left alone, anonymous, and forgotten. Never look Death in the eye, for if it can see you, it can reach you!
Eledryll Maps - Dreaded Dungeons Bundle #2
As the campaign goes and your players get stronger and more confident, you might want to throw unexpected challenges, deadlier foes, dastardly traps and unconventional settings at them. this bundle features four sprawling dungeons, filled with the murky scent of necromancy and a tinge of corruption from the void beyond.
Eledryll Maps - Curious Country Bundle #1
Send your players investigate the strange and beguiling frontier where civilization intertwines with the wilder and darker forces of nature ; from the remote cabin of a wicked hag to a silent village the morrow of a strange festival. Battle ancient foes and discover unnamed rituals from lone hills crowned by the burning remains of a pyre to the deepest parts of swamps where beasts run unafraid of men.

Eledryll - Carmine Copse
The particular, carmine, almost blood-like foliage of the region always puzzled scholars and scientists alike. Carmine Copse always seems frozen in stasis, an eternal autumn. Despite its unearthly, almost eerie tint, the wood hosts mostly – if not exclusively – peaceful creatures. Could this be the work of a demented angel? Perhaps an overzealous fey?
Eledryll Maps - Jungle Bundle #1
Through thick foliage and thin hopes, lead your party to the conquest of buried temples, forgotten tombs and forbidden ruins at the heart of the jungle! Bring your exotic stories to life with the help of this bundle.
Eledryll - Blood Rose Carnival
The fair is in town for one night, and one night only! Come one, come all, to the Carnival of the Blood Rose! Treat yourself to ravishing delicacies, elegant parties and blood-pumping rides! If the extravagant view from the top of the Ferris Wheel is more than you can handle, take a relaxing stroll along the lazy river. Or wander amidst the roses in our one-of-a-kind maze! Make sure to bring your loved ones! We don’t want ANYBODY to miss out on the fun of this event! First time coming to your city! And last! We never go to the same place twice! Yes: we are THAT exclusive!

Eledryll - Whale Cemetery
A stale wind washes rotten planks and dead algae ashore. Amongst the glistening rocks and bones brighter than light, strange glows come and go in the night. Some say they are the spirits of the lost mariners, others just wisps with foul intentions come to drown the wanderers. But amidst the corpses, in the green mists, you may hear a strange chant. Be it the dead whales singing or some spell enchanting.
Eledryll Maps - Creepy Caverns Bundle #3
From the faerie domains to the cruel twists of the Underdark, earth's entrails have many stories to tell. Pit your players against the strange and bizarre dwellers of the underground thanks to this series of immersive and atmospheric maps!

Eledryll - Sourwood Road
Despite its ill-fated reputation, the Sourwood is frequently travelled by pilgrims and errant knights looking to meet the monks at the opposite end of the valley. The road traversing the mountains is treacherous and long. A single, poorly maintained bridge crosses over the glacial stream into the Sourwood. And there is ALWAYS a catch with this kind of bridges, isn't it? It can never be that simple...
Eledryll Maps - Fantasy Wilds Bundle #1
Lure your players into memorable encounters with these four map packs where the laws of physics battle with strange arcane forces. From cursed woods, acid seas, frozen calderas and spider infested forests, weave the tale of your next battle where the environment aims to be a fully functional part of the encounter itself.
Eledryll Maps - Settlements Bundle #1
From humble beginnings in a hillside village to the busy streets of a metropolis, from the acquaintance of local militiamen to the table of lords and generals, every hero needs a settlement to rest their wary head and eat a decent meal... once every couple of months at least ! This pack aims at giving you extremely detailed environments to write your story and the one of your players!
Eledryll Maps - Lairs and Dens Bundle #1
All creatures need a home of their own, be it a hag or a wolf, a lowkey bandit or a cunning basilisk. This bundle of dens set in various landscapes will provide you with numerous ways to hide the most devious of creatures. Your players will have to be resourceful to triumph over these threats in their own lair!
Eledryll Maps - Desert Maps Bundle #1
The vast, arid expanses of the desert sprawl in front of your party, with their lot of buried treasures, forgotten ruins, unspeakable curses and ancient beasts. Lead your players through daring adventures under the scorching sun with this bundle of four desert-themed map packs and uncover the secrets of these sand-swept reaches of the world!
Eledryll - Ancestral Clearing
The Carcass Conclave used to assemble in this clearing for centuries. The druids of the Conclave shared a particular view on the Cycle. For them, there was nothing more beautiful than a rotting corpse, festering under the morning light, teeming with unseen life. There, the sun-bleached bones of a great ancient stag adorn the clear stream running through the forest. On the new moon, during the night the conclave meets, it is said that the stag spirit visits the druids to offer guidance and choose an emissary among the living. What sort of advice is given by an undying ghost? You can only guess. Something must have changed recently in the great beast’s counseling. The woods have become more dangerous than they used to be and a spark of insanity now dances in the druids’ bloodshot eyes.
Eledryll Maps - Dreary Ruins Bundle #1
They are forgotten, haunted and usually full of treasures. Ruins may hide in all sorts of terrains, from foggy swamps and sun-plagued dunes to the windy peaks of foreign mountains. This bundle offers you four map packs themed around forgotten and destroyed structures.
Eledryll Maps - Oceanic Bundle #1
Under the blackened wave and white foam, the sea may hide many secrets, many treasures, and twice as much horrors. Explore the howling heights of Blackreef Beacon lighthouse. Fight alongside the rotting shores of a beach covered in cetacean bones. Creep around the humid shacks of Reekwater creek, or face the peculiar folks of the fishing hamlet, with their uncanny obelisk carved from the blackest stone.
Eledryll Maps - Rotting Venues Bundle #1
From necromancers' lairs to sullen beaches and rotten ships, through decrepit corridors barely lit by feeble moonlight to stifled graves under the ground, this bundle offers your players a wide variety of places to explore and probably perish in.
Eledryll Maps - City Buildings Bundle #5
Busy towns offer a good setting for intense investigations, high-level political roleplay and a gallery of colorful characters. It's also where our players will likely find themselves commiting treason, making fun of the wrong crowd, getting arrested... in any particular order. Expand your townscapes with this collection of four battlemap packs featuring sprawling city streets, gothic waterfronts, a towering town hall and even a dwarven distillery. Most come with a variation where the whole map is on fire, naturally.
Eledryll - Dimensional Shuffle
Lost in the Thaumaturgic Chambers for hours – was it hours? was it days? – you finally lost your way. You now wander the infinite hallways, ever shifting under your gaze, endlessly morphing to show you places you have been and places you will be, locations both real and imaginary. You walk through acres of dark forests, swim through oceans of impossibly placid waters and cross the emptiness of space itself. In every corner some ferocious beast, sealed away and forgotten by the archmage, waits to pounce, crazed and famished. You battle. Over and over again. Never ending. Like the dimensional shuffle you’re in.
Eledryll - Hall of Illusions
Come one, come all! Will you be brave enough to pass the threshold of the carnival’s big top and face yourself? Enter the Hall of Illusions and gaze upon your reflection in the many mirrors within. Look in wonder as happy memories from your past manifest once again! Be amazed by the bold promises your future holds! But be cautious, as some frightening sights might appear in the looking glass. Will you dare venture inside? and sustain both the wonderful and terrifying images your gaze might summon? Are you bold enough to face your past, present and future all at the same time? Only one way to find out! (The Blazing Brothers are not responsible for anything you might see in the mirrors. Promises of love, riches and fame are not legally binding. Complaints can be directed to the clerk in tent thirteen. They will not be addressed.)

Eledryll-Jungle-Lake
A lake formed deep wthin the jungle, at the bottom of a mossy cliff. Eight variations for weathers and settings, setup with walls, doors and lights for Foundry VTT.
Eledryll - Sea Museum
Every day, the dreamless sea washes ashore many curiosities ripped from its depths. Every month, the bold sailors come back, their hulls heavy with strange artifacts and treasures plundered from beyond the horizon. People from all over the city, both rich and poor, gathered at the museum. Merchants plotted their next lucrative venture at sea, nobles inquired about the strange customs from distant lands, workers marveled at the bizarre fauna that dwells so close yet so far from the harbor they live, toil and die in. This unanticipated success brought profit – both economic and social – to the reclusive curator of these collections, a small elf by the name of Anton Slagsbury. When strange events started happening late at night in the museum, when patrons disappeared and collections seemingly moved places when not observed, the influx of visitors didn’t diminish. In fact, it was quite the opposite!
Eledryll - A Tower most Divine
In the middle of a sea of ashes, where dunes raise high enough to block the sun, amidst ruins of decayed splendor and broken domes of mithral, stands a lonely, misshaped tower of ivory and gold. Its halls crumble under the weight of the eons. The luster of its golden inlays is now tarnished by time and war. Even the most polished marble eventually turns to dust. But celestials…are another breed. More resilient than steel, more polished than marble. What is not mortal cannot die, for better and for worse. Their body does not decay, yet insanity slowly, very slowly creeps into their addled mind. In a feverish, centuries-long attempt to reclaim their lost place in the higher planes, their experiments became more and more desperate. Their theories, more and more putrid. As their tower crumbled, so did their morals and soul. Few are the adventurers strong enough to ascend the tower and face its four-winged occupants. Even fewer the ones able to defeat their queen and bring their reign of te

Eledryll - Sandswept Shafts
In the dimly lit tunnels, the web stands heavy with dust and sand. When this rocky outcrop in the middle of the desert was discovered to have plentiful gold veins, miners converged from across the country to set up camp. The dunes buried their dreams as swiftly as they were born. The shoddy tunnels, the broken bodies and the almost untouched gold are all that remains from this era. It's enough to tempt more fools to try their luck in the Sandswept Shafts.

Eledryll - Elven Ruins & Moon Altar
Amidst the deeper part of the woods, pillars of stone and mossy walls timidly emerge through the foliage, cold remnants of a lost elven civilization. The elven seers worship the moon as their benevolent goddess, a divine power who did not fear the dark, as it would bring comfort to her children. Now, the silent forest slowly claims its territory back.

Eledryll - Halflight Well
For days now the residents of a small hamlets have been reporting strange symptoms. The illness strikes down randomly it seems, from low born to nobles. Nobody is spared. Fear has taken a grip on the village. Pilgrims, foreign merchants and all other strangers are now eyed suspiciously, accused of being cultists of forbidden gods or malevolent casters looking to cast a harmful spell on the villagers. When your party decided to take a look into the local well, the mystery started to clear itself up.
Eledryll Maps - Faerie Frontier Bundle #1
Send your players to explore the confines of the faerie kingdoms and discover a world equally filled with enchantment and dread. Confront vicious hags. Interrupt the ever raging wars between the Seelie and Unseelie domains. Weave your own story.

Eledryll - Council of Stars
Floating amidst the stars lay the truths of the past and the fruits of the future. The Nine gathered here from ages old to gaze at the cosmic revelations this chamber had to offer... Until their visions became far too real and their predictions brought doom upon their kind.

Eledryll - Widow's Howling Bridge
Twelve kilometers south of the city of Kravikk lays the silent village of Thurgowost. Cestmir Vargol, the local burgomaster, always tried to keep safe the citizens under his protection. The village was but a small hamlet though, and his means were few. Being the sole community guarding the main road to Kravikk and watching over the only bridge on the river Yarig, the problems were many. Bandits attacked convoys trying to pass the Yarig on a daily basis. When the bandits did not attack, it meant they were decimated by some horde of monsters. Nevertheless the problems of the outside, the burgomaster Vargol had to deal with the troublemakers of the inside too. Frequently, the town of Kravikk would send criminals, so-called witches and dissenting magi to Thurgovost to be executed. The village being the first settlement on the road to Kravikk, it acted as a warning to travellers and potential troublemakers. The convicts were to be locked in a human size cage then brought to the river. They
Eledryll Maps - Otherworldly Bundle #1
Did your players rip apart the very fabric of reality? Again, perhaps? Do you want otherworldly foes to finally put an end to their earth-shattering shenanigans in a truly bizarre decor? Then this bundle containing four map packs may be for you!

Eledryll - Bonfire Bluff
The locals usher you towards a lonely hill, lost in the middle of the woods, with great merriment. Garlands of flowers, carefully woven by the women, decorate the rocky projections. Pillars of wood topped with wagon wheels have been erected alongside the road. You notice the path was sprinkled by the kids with flower petals. The evening summer air is electrified with a mix of excitement and tension. It's only as you reach the top of Bonfire Bluff that you understand the nature of your presence here : you are not the village hosts but rather its... hostages.

Eledryll - Dreams in the witch house
Swarms of flies buzz around your head as you go forward, battling through the muddy ground for each feet of progress. This fetid swamp is home of a powerful hag. The foul creature is rumored to bring powerful boons upon whoever finds their way up to her, amidst terrible curses for whoever may cross her. After miles of the rotten wood, you finally reached the decaying docks and the pestilent body of water that now separates you from the foreboding cabin in the swamp.
Eledryll - Mr Zalieni Toy Emporium
As you meander through town, your steps lead you into a muddy side alleyway. Your eyes catch a glimmer through the tarnished glass of a nearby display window: rows and rows of strange puppets, unusual masks and peculiar miniatures. A small shop stands, its narrow façade seemingly crushed between the dilapidated houses on either side. Your curiosity got the best of you once again: you enter. Inside, once used to the musty smell of polish, turpentine and something else you can’t quite put your finger on yet, you gaze upon the bizarre shambles of eclectic memorabilia and toys. Music boxes playing unearthly melodies, leather balls, rocking chimeras made out of wood, lead soldiers painted with anatomically correct wounds, and dolls too realistic for your liking. You do a quick spin to orient yourself towards the door. Too late: your eyes lock with the shopkeeper’s. A rotund man wearing a striking purple and green attire. He greets you in a far too cheerful voice. You can technically still l
Eledryll Maps - Winter Bundle #1
This bundle offers you icy immensities to chill your players to the bone, with frozen rivers, ambushes in the snow, valleys engulfed by snowstorms, and more! Let your players know they should come prepare to face the upcoming winter with these four different locations.
Eledryll - Thirteen Mirrors
The last portal you took in the Otherworldly Vaults sent you to a small demiplane, seemingly more peaceful than the last. For once. Above your head, bizarre constellations and colorful stars you never saw before glide under the ceiling. In the center of the main chamber, a puzzling contraption towers over a sea of limitless astral void. At its heart, a large, eye-like orb continuously moves about, projecting star-like patterns on the surrounding marble walls. You turn towards your totally magical, friendly, fireball spamming wizard to ask them for an explanation. The question never left your lips. The mix of utter confusion and frantic bewilderment in their eyes had already answered it for them. It took your group four hours to deactivate the magical barrier blocking entrance to the next room. Somehow, it was even more confusing than the Void Lens already was. In an immaculate, two-storied room of azure marble, thirteen silver mirrors stood against the walls, big enough to fully reflec
Eledryll - Spiders Tear Opera House
The Red Spider’s Opera House was inaugurated with great pomp. Everyone wanted an invitation. Nobles, merchants, officials and clergymen alike. For months, some of the less renowned families in town toiled to get at least one person in that fateful night, even if it was just to man the cloakroom. The opera was puzzling to most guests. It was written especially for this event by an author nobody ever heard of. The tale was a bizarre and disjointed tragedy. It told the story of a travelling troupe of performers who went from city to city, murdering their patrons in gruesome yet awkwardly lyrical ways. All arias sang this night had the same beautiful, ethereal character to them. The following morning, friends, family and passersby alike all reported that the attendees were acting out of character in odd, erratic ways.
Eledryll Maps - Otherworldly Bundle #2
As your players progress and meet more dangerous and bizarre foes, their path may bring them to strange and distant lands, far beyond the reach of the common man. Explore magical archives drifting between the planes, tread hellish landscapes and brave the gaze of the gods of the Underworld in this bundle of four map packs!

Eledryll - Reekwater Hamlet
The stormy sky finally clears for a brief moment over the bay of sickening reputation. The rotten wood of the docks creak with a sinister moan under your boots. Behind the damp, mold-covered windows, you can still feel the gaze of the locals behind your back. That trip was a mistake. The voice of reason screams in the back of your brain to turn back, to take the road home, but alas for now you ignore it. The only way you are going is forward. Forward onto the rickety ship that can barely hold its hull. Forward on these dark waves, hiding unspeakable horrors under their pelagic mantle.

Eledryll - The Eternal Library
Sepiaanksharokh was a hoarder, as most dragons are. However, the strange creature took the habit of not hoarding gold, silver and jewels, or lands, or magical artefacts…but knowledge itself. It built its own library between the planes, where the threads of magic are the strongest, and accumulated scrolls, treaties, maps and grimoires of all kinds. Amidst the frequently opened and deeply cared for tomes, one may stumble upon old, forbidden magic, forgotten by the gods themselves; or the strange and exotic stories of a now expired traveler; or a collection of cooking recipes originating from a dead kingdom. The creature was always looking to grow its collection. However, it did not look kindly upon visitors. Entering the Eternal Library uninvited was a sure way to get your memory violently extracted and added to its chronicles.

Eledryll - Hero's Grave
In life, they were brave but humble. Relentless against the powers at play in our darkest hours. Their spear never faltered. Their courage never weakened. In death, may they stand as the parangon of what every man and woman should strive to become. May they lie in peace, reunited with other kin spirits, just and bold, away from the falsehoods of society, away from the treacherous lies that aimed to tarnish their immaculate reputation. This crypt will be their final resting place. May trouble never find it.

Eledryll - Anatomy Theatre
The Professor always liked the mastered chaos of her amphitheatre. Among hastily opened crates filled to the brim with dubious content and dusty shelves, rows of seats were always ready to welcome all manners of pupils. It is there, in front of dozens of bewildered eyes, that she would dissect her strangest specimens, examine the twisted bones of a chimera or toy around with her newest construct. Today's lesson was going to be one to remember.

Eledryll - Gelid Gorge
The narrow pass is the only way to cross the frigid mountain peaks and reach the valley where the settlers have been waiting for you. Button up your thickest coat and brave the frost and whatever evil dwells in it! Whatever you do, you are not ready enough for them!

Eledryll - Shipwreck Bay
Slowly, gently, the washed-up hull rots away ashore. The large wooden skeleton, now encrusted with barnacles and seaweed, is all that remains of a formerly proud ship. Her crew? Disappeared at sea. Her captain? Gone with the winds. Her name? Forgotten. The shipwreck entertained locals for a while before being forgotten. Did she reveal all of her secrets?
Eledryll Maps - Fantastical Forests Bundle #2
From accursed hilltops to sinister campfires for your players to huddle around, give your adventure a touch of the macabre with these four map packs focused on dreary sights in the woodlands.
Eledryll Maps - Creepy Caverns Bundle #2
The humid and stifling air of the depths awaits you. Battle through grim mines, colorful caverns and ill-fated abysses with only your torch to keep you lit, and your companions to keep you alive. This bundle includes four map packs themed around what lies below.

Eledryll - Hidden Geode
The crystals spark vivid dreams in your imagination as you enter this forgotten geode in the bowels of the earth. What telluric forces carved this jewel and what for? A question you will be left to ponder, as a strange vibration fills the cavernous room. Something just woke up...
Eledryll Maps - Fantastical Forests Bundle #1
Sometimes, the journey matters more than the destination. What peculiar folks and daunting foes will your players meet during their next trip? What roads will take them to the next dungeon they’ll plunder? What awaits for them on the path to topple their greatest antagonist? This bundle will provide you with four map packs, all themed around eerie forests where wolves are not the worst thing to prowl at night.
Eledryll Maps - Gloomy Graves Bundle #1
This collection of haunted graveyards and desolated battlefields host dozens of vengeful spirits and ill-meaning revenants for your players to face. Choose the battlefield upon which you should summon these spooks : an abandoned church? a forlorn wood? or a ghostly ravine?
Eledryll Maps - Castle Life Bundle #1
Mighty queens and plotting lords, sneaky courtiers and envious lackeys... So many pages of the history are written in blood beyond the imposing stone walls of these rooms. Bring your players to explore towering keeps, luxurious throne rooms and forgotten cellars to topple the high and mighty in this four map packs bundle!
Eledryll Maps - Traveling Maps Bundle #1
From their last epic battle and unto their next bloody encounter with the eldritch and the macabre... our players often spend a significant part of their adventures traveling through the mists of extensive worlds, discovering forgotten ruins and meeting unlikely allies. The roads, however, are not always safe and their next long rest may always be their last. This bundle of four map packs focuses on these essential moments between dungeons and cities and will let you give your party a taste of the dangers to come! Nowhere. Is. Ever. Safe.
Eledryll - City Buildings Bundle #1
Big bustling cities often come with creeping political intrigues, a plethora of NPCs and MANY opportunities for player induced shenanigans. This bundle comes with four urban environments: the rumored grounds of a palace hall, the hushed secrets of the university library, the intricate plans of a warlords council and the rowdy crowds of an adventurers tavern. Focus on your characters, not on preparing for the next improvised battle!
Eledryll Maps - City Buildings Bundle #3
Be it to foil the schemes of corrupt politicians, oppose the iron grip of unscrupulous gangs, defend the populace against invaders or simply partake in the joys of feasts and merriment... our players always have something to do in a big city. This bundle aims to supply gamemasters with stimulating city environments to explore and take advantage of in battle, from sprawling sewers to a Colosseum with its fully fledged underground area, including several streets.
Eledryll Maps - Mountainous Bundle 1
Narrow paths, slippery edges and rocky cliffs plummetting into the abyss... Mountain areas are the ideal setting for dangerous battles featuring high risks and hazardous terrain in order to reach new summits. Prepare your next trekking sessions with this bundle of four map packs, from rocky woods to frosted peaks, from jungle passes to frigid depths.
Eledryll Maps - Eerie Interiors Bundle #3
The silent count in his study, the cynical duchess in her bedroom, the crazed priest in his chapel, or the famished baron in his luscious guestroom... Make your NPCs come to life with this collection of highly atmospheric isometric rooms!

Eledryll - Blackreef Beacon
The lighthouse on Blackreef was built on top of a harpy nest destroyed ages ago by adventurers of old. The place is surely a little decrepit and ominous, but it does its purpose well enough. The grating staircase, despite the inhuman amount of rust it bears on its fragile anchor points, still does its job at bringing the keeper up and down. A squeamish odd man this one. Far too talkative for his own good. His stories have taken a turn for the extravagant and the suspenseful lately. Maybe you should pay him a visit. If the stairs can hold your weight, let's hope that his sanity can hold your conversation.

Eledryll - Demonic Summoning
Deep in the bowels of the manor stands an altar of unspeakable origin, its initial purpose long lost to time and centuries of expunges by the church. Now, it lives anew, its candles reignited by unsavory hands, united in doubtful purposes. The sigil was traced again. The sacrifices were made. The litanies of old were chanted once more under the stars, settled in the night sky in the appropriate pattern. The Second Coming approaches. One you are not ready to be made part of. Maybe it's not too late...

Eledryll - Darkroot Ravine
As you wearily progress down the hidden path, the forest thickens. The trees form an almost impenatrable rampart of bark and roots. You can feel the wood's hostility in the leaves that you tread upon, in the air you breathe. Under the dense foliage, the already declining light recedes, conceding against darkness. The atmosphere is stiffling, as much as the thorns and vines are stiffling the nearby trees. The sweet scent of plant rot invades your lungs. Nevertheless, you push on, through the green tunnel.

Eledryll - Void Ruins
Shattered ruins and broken dreams swirl in the cosmic void, under the watchful gaze of the eye of the universe. What treacherous fate, what unrestrained dreams brought you there? How will you get back to your original plane of existence? Do you even plan to go back? There are but the first questions to rush through your mind. More are coming.

Eledryll - Otherworldly Harvest
Everyone on the farmstead was fast asleep when the object fell from the stars and landed in the old well. Only a slight tremor was felt as it landed in deep water, which was quickly dismissed as they went back to their peaceful slumber. They didn’t notice the water had a minor metallic taste the next day, nor did they put too much thought into the animals’ erratic behavior. Sure, the dog was barking a lot and the cattle seemed…absent. But when you live on a farm these are not exceptional occurrences. When night came again, and they finally noticed the unearthly colors slowly drifting out of the well, it was too late. The changes had already started…

Eledryll - Catacombs of Maal
Buried deep in the bowels of the earth, deep within the memory of men, lies an army in wait. Half aslept through its eternal vigil. An army made of bones and gold, of ivory and corrugated iron. The army of the Tyrant-King, Ispahar the conqueror. Over the ages, many wayward adventurers found their way down these crypts, lured by the promise of gold, artefacts, and renown. Many new recruits for the dead. Growing, and forever growing their number in the silence of these darkened arcades. Traps, illusions and lies won't be the worst of your nightmares in there. For there is some things that best remain forgotten... in the Catacombs of Maal.

Eledryll - Everdusk Farm
For several months now, dusk never set on this farm without sending shivers down the spine of the locals. The crops rustle in weird, rythmic patterns. The trees suddenly creak and moan all in unison. Malformed silhouettes shamble around in the fields before disappearing. The farmer and their family are now gone. Nobody really knows what happen on Everdusk Farm. You were sent to investigate at your own risk for a meager reward. As the last rays of the sunshine illuminate the dilapidated farmstead walls, you can hear a faint growling emanating from behind the treeline. It's getting closer.

Eledryll - Necromancer Lair
You tracked down the undead plague to a series of caves at the mountains' base. There, you discovered a web of secret tunnels leading to a laboratory. Rows of shelves filled with lifeless skulls welcome you inside the master's room, their empty socket seemingly following you with their vacant gaze. The air is thick with the nauseous scent of rotting flesh. Alchemical apparatuses of varying size and design bubble and hiss on their ivory tables. This place was built to hide its architect's secrets but watch out : amidst the dreadful researches some things better left in the dark are lurking. Will you confront them?
Eledryll Maps - Fantastical Forests Bundle #3
Explore sprawling valleys stifled under the thorns and vines. Interrupt ancient druidic rituals under the watchful gaze of the old crows, perched on top of mossy monoliths. The depths of the forests conceal many secrets waiting for your players to uncover them!

Eledryll - Bitterfen Ritual Site
You traveled far and deep into the parasite-ridden fen. Leeches, ticks and mosquitoes have been your ever-present companion on this journey. You don't have time to worry about the disease-ridden bites or your itching, likely infested wounds. You must reach the site of the ritual before the new moon. It is set to appear today in the blackened sky... and the sun-rays are already dimming!

Eledryll - City Cistern
The Old Town was always the mirror of the city prosperous development. Beyond the grins of the shop-keeps, under the shiny floorboard of the embassy, beneath the cobble streets stirred something ancient, primeval. Few did know that the district was built on the ruins of a much older settlement of unknown origin. There, in the labyrinthine succession of collapsed tunnels and aqueducts, something primordial stirred, occasionally leaving its dark chambers for brief visits into the numerous sewers and cisterns that were connected to its lair, much to the dismay of the city workers.

Eledryll - Ancestral Mounds
Fierce warriors, wisened elders and frantic shamans. they all lay here for the ages to come as they did for the ages past. Cairns for the heroes, mounds of clay and stone for the legends. It is all peaceful under the moonlit sky of this fateful night. Although peace never lasts. Flee this melancholic silence before you hear the trouble of the rattling bones.
Eledryll Maps - Eerie Interiors Bundle #1
Sprawling mansions under the moon light, forgotten fortresses and secret lairs forgotten by the sun... Let your players explore the labyrinthine layouts and twisting corridors of these decrepit estates in these four map packs!

Eledryll - Frigid Bridge
The placid river nonchalantly runs beneath the frozen bridge. The wood is silent and still, as if in a deep slumber. For days you braved the snow and winds in company of your convoy. Your goal was to reach the estate before the first blizzard. So far so good, but you cannot but feel a sense of dread as each day goes by, and the skies overhead darkens. You've been feeling the bite of the frost too acutely for your own comfort lately. Just a little more road, just a little more effort... The fireplace is almost in reach!
Eledryll Maps - Dwarven Legacy Bundle #1
From fiery forges to the frigid crests of towering mountains, immerse your players in the dwarven culture with this bundle of four map packs. Let them battle through hordes of goblins, through fire and darkness, to reach long forgotten armories and dwarven treasures.

Eledryll - Bloodmire Marsh
The buzzing of winged parasites fills the still air. Your soaked feet struggle to go through the bloody mud. Yet, in this most disgusting of places you can find kid toys and sweets littering the dampened ground. Who could live in such a place yet with such a benign hobby?
Eledryll Maps - Dreaded Dungeons Bundle #1
This bundle presents to you a collection of four battlemap packs. Lead your party through perilous exploration and daring dungeons to uncover relics from a bygone age... straight from the curled and cold fingers of the not-so-dead.

Eledryll - Windmorr Abbey
For centuries, the dutiful monks watched over this ancient site. Powerful energies of unknown origin were felt by the druids of old, pooling on this coast. It was said that their reoccurring litanies ward off a strange, primordial evil. One terrible foggy night, the monks suddenly became demented. Shouts accompanied a loud screeching sound even the villagers on the opposite coast of the island could hear. They teared each others apart, clawing at the walls, gurgling on their own blood. In the morrow, nothing remained. They were all gone. Raptured by their merciful god suggested some, dragged below in the abyssal pits, said many others. Now, the dilapidated abbey stands closer and closer to the edge of the cliff, slowly gnawed at by the voracious ocean.

Eledryll - River Falls
The cold river runs deep through the barren land, like a blue scar across the valley. The nasty wind pushes a thick layer of fog towards you, masking the slippery stone mantle of the bridge. Water crashes in a tumultuous roar at the bottom of the cliff, carrying along pieces of dead wood and other, more unsavory, materials. You merely have to pass the bridge. A bridge that claimed countless lives. Nothing more, nothing less.

Eledryll - Roman Church
Night's obscure mantle slowly descends upon the shushing hills and dales. For centuries, this cemetary has stood, forever silent, upon this hill. Not anymore. You heard... rumors. You decided to investigate and packed your rare belongings, in hasted preparations for travel.
Eledryll Maps - City Buildings Bundle #4
Cities and towns are the bread and butter of any political intrigue, between rival gangs, the plots of politicians and nobility, the evergrowing influence of the merchants and guilds, wanabe self-made men and women... The bundle aims to offer you a variety of city buildings to give your players new ways of approaching both friends and foes : the dilapidated orphanage, the secretive city council, the foreboding chamber of the stargazers and finally the wizard tower.
Eledryll Maps - Creepy Caverns Bundle #4
Surprise your players with visual tales of enchanted and strange caverns. Uncover shimmering crystals, starlit lakes, glowing trees, dangerous magma flows, underground rivers, lakes of acid, giant webs and eldritch horrors (amongst others) in this four map packs bundle all about exploring dark and forgotten places!

Eledryll - Rooted Road
You ventured far and deep into the lush forest. After a few hours however, you noticed a shift in the vegetation. It became both more vibrant... and more hostile. Trees seem to have acquired a will of their own, their branches shuffling without wind, their leaves swirling in the night fog. Mushrooms of varying sizes and hues dot the underwood, illuminated by richly colored butterflies and fireflies. The air is stingy with the sweet scent of rot. With increased worries, you tread onward, towards the forest's heart.
Eledryll - Dunholm Dungeon
The lords of Old Dunholm hold dominion over a handful of villages, acres of dark woodlands and rocky hills. Compared to the surrounding baronies, they are not particularly wealthy or influential. Their army is small, yet every general at the Court knows who the barons of Dunholm are. Their castle overlooks the royal road leading to the kingdom’s western border. Its barren, untamed soil was fertilized by countless battles amidst the swamps and dales. Not an decade passes without armies clashing near Dunholm. Not a day goes by without a messenger hastily riding through the country. Not a night settles without some strange beast prowling its foreboding woods, looking for a traveler to ambush. Yet not a soul transits through Old Dunholm unknown to the old baron. Perched on his lonesome rock, his impregnable dungeon oversees everything, over the hills, over the forests, over the horizon. His many spies do the rest. Never travel through Old Dunholm without paying homage to the baron. He is a

Eledryll - Maple of Malady
Life in the deep farmlands was never easy. Between the stifling of bad weathers, the pressure of taxes, and the recurring devastations brought by monsters, peasants always had to keep a close eye to the income of their household. In desperate times, supernumerary children couldn't be kept. Mothers and fathers had to resort to extreme measures to keep the rest of their family safe and fed. Local peasants took the habit of abandoning unwanted children near this great maple at the heart of the forest. Many spirits, cursed to forever roam this land, now linger around the tree. Grieving relatives, lost children, and other, more nefarious specters, attracted by the agitation. Focus on your game, not on your prep, with our game-ready map packs. All scenes come pre-configured with walls, doors and light effects! Maps using several levels come pre-configured with stairs, floors and roofs for ease of use.

Eledryll - Warden Valley
The ravens never circle far from the Warden's valley, where graves grow like wild flowers. Rows of uncared tombstones struggle against the vines to emerge from the forgotten thicket. The ravine is narrow towards the middle and often packed with necrophages rummaging through the littering bones. A perfect spot for an ambush. The grave is ready and no one would search for a dead body in a place already packed with corpses. The simple folks of the villages around here say that the tombs host the remains of the great army who conquered the valley ages ago. Their lord paid a heavy tribute of lives to conquer this land. Some even say his knights never quite forewent their duties and may from time to time roam the land in search of great quests to satisfy their former master. Focus on your game, not on your prep, with our game-ready map packs. All scenes come pre-configured with walls, doors and light effects! Maps using several levels come pre-configured with stairs, floors and roofs for ea

Eledryll - Sheltered Shrine
Between the solitary columns, engraved with religious motifs, a large stone altar stands, dedicated to a peculiar divinity even the party’s cleric may not recognize. There, amidst simple offerings, barely lit by the dying lights of a hundred candles, a silhouette stands up, visibly disturbed in the expression of their devotion. Were they pleading for mercy? Begging for godly guidance? You sure hope they are not on good terms with the divine, as battle in such a holy place may prove more difficult than usual.

Eledryll - Wyrm Way
The snow-covered path slithers into the frozen gorge. The winds howl and whistle as they rush through the flags. At the very end of the narrow pass, the ground gives way to an impressive chasm. There, the cave leads to the darkened bowels of the mountains. Many speculated about the riches this pit could hold. Some spoke of a great white wyrm and its den, others of endless tunnels reaching into other dimensons. For years the dwarves tried to pierce the tunnels' secrets. In vain. Now the miners' songs stopped echoing through the valley for they have all vanished. The rickety scaffolding was left to rot in the snow and rain, abandoned and forgotten. As you stand near the precipice you wonder : what lays beneath the surface?

Eledryll - Cart Attack
The frigid snow eats at your skin, gnawing and lashing at your face. You can barely press on the road by this winter. Alas you must keep on. Each hour you lose is an hour your enemies gain on you. When finally you stumble upon wagon tracks in the snow, you hope for a friendly soul on these desolated roads. Sadly, it appears they met their unfortunate end on this very path. Broken fences and scattered bits of wood, half buried by the snow already, hints that whoever accompanied this cart, was taken to the woods. Will you follow the tracks?

Eledryll - Mordhin Memorial
Atop the lonely hill surrounded by ruins and murky ponds stands Memorial Hill. The remnants of broken blades, corrugated armors and tattered banners flowing in the winds with melancholy are all that remain of the tragic events that took place on this very hill ages ago. Will you dare to brave the dead in order to tear away their secrets?
Eledryll - Creatures Cave
Green fumes swirl inside the confined cave. Bubbles burst and hot goo boils. For a rare occasion, the whole coven is here for the witches’ Sabbath. What are they brewing tonight, in that foul lair of theirs? Who are they cursing at the midnight hour, deep below the earth, where the moonlight cannot reach? Reluctantly, you make your move, slowly advancing between the shelves of jarred snakes and the strings of hands and ears dangling from the ceiling. Attacking a full coven is a bad move. Doing so in their lair and at this time of year is certain death. Or worse. No. This time you merely wish to speak with them. To ask them… a favor. Be wary of what you wish, because you might get exactly what you asked for.

Eledryll - The Gleaming Gorge
The Gleaming Gorge extends for miles under the searing sun, like a gigantic scar on the surface of the earth, left over in the aftermath of some titanic battle between gods or giants. The narrow corridor is well-known for two things. Firstly, it is the shortest route to the city of Sanskhas Heights, in the desert mountains. Secondly, the gorge is a well-known ambush spot for a variety of high-end thieves and cut-throats hunting down caravans and well-equipped mercenary groups.
Eledryll Maps - Creepy Caverns Bundle #1
Be it for a lair of unseen aberrations or some ancient artifact hidden deep beneath the bowels of the Earth, there is always a time when we need to send our players in the claustrophobic tunnels of the underground. With shimmering crystals, deadly acid pools, bioluminescent mushrooms and ancient evils lying in wait for eons, these four map packs may be what you need to set the right mood at your table!
Eledryll Maps - Creepy Caverns Bundle #5
Delve into unknown chasms and explore unseen ruins with this bundle of four map packs, themed around the cavernous abyss and its inhabitants. Send your players after forgotten artifacts from the dwarven kingdoms of yore, have them discover sunken vestiges or face ancient beasts from the primordial age in these sprawling, highly detailed battlemaps.
Eledryll - Phantasmagoric Amphitheater
The archwizard al-Akhlam used this pocket dimension to test his theories and face his foes without risking arm. When empty of any creature, the Phantasmagoric Amphitheater will manifest on stage whatever the next intelligent creature is portraying in its mind when it enters the demiplane. It can be an impossible contraption or a realistic, fully functional, organic creature. You can wish for an army of magically-equipped fiends to test your new spells on “real” flesh or for a bowl of tasty chocolate treats to engulf. The Amphitheater will make them appear. There is one rule though: nothing the Amphitheater manifests can leave this dimension, or it will instantly turn into astral sludge. Do not try to use it to contact your loved ones. The experience can be rather traumatizing. Once you are done with your testing, simply exit the room to reset the demiplane.

Eledryll - Blackbloom Bastion
Over the crumbled rempart, a decrepit bastion barely stands, reclaimed by roots and vines. Its cracked walls let you peer inside at the stiffled corridors and the silent rooms. A proud lord and his family lived here. That was before the ill-fated birth of his only son. Now, the laughter of the his dancing hosts has faded, and so did the clamour of his knights. Now, only sorrow and anger walk these halls. Now, only the elegiac lament of the weary ghosts fill the dampened air. What brought you to this place of misery ? Is it the promise of its forgotten treasures? the mystery of its unbroken curse? or was its foreboding appearance enough to lure you in?
Eledryll Maps - Dwarven Legacy Bundle #2
Beneath the empty gaze of enormous stone statues to the glory of the ancestors, along the darkened corridors of an empty ruin or atop the hill of Mordhin Memorial, let your players follow the stories of these dwarves of old, now lost yet renowned, and hopefully find their hidden treasure!

Eledryll - Hunters Cabin
A lone cabin in the woods inhabited by a strange hunter, setup for FVTT with walls, lights and doors
Eledryll Maps - Curious Country Bundle #2
The fresh air of the countryside calls for you. Travel on muddy roads through thick woods devoured by a swirling fog, meet peculiar characters and investigate the bizarre mysteries plaguing these remote farms, forgotten lakes and wild forests! Strange cults, dashing bandits, wandering monsters and unyielding druids will be your foes for tonight!
Eledryll Maps - City Buildings Bundle #2
Every great city needs its market, its barracks, its hospice... and its brothel. At least one! This bundle features four map packs, each coming with a handful of variations for all your campaign needs. Haunted cities... burning cities... cloudy or sunny... by night or by day! Let the chaos unfold...!
Eledryll - Ossein Palace
The terrible feasts and lavish orgies of the great Swamp Queen are well known through both the numerous circles of hell and the material plane. Travelers and scholars retell accounts of ghoulish gargoyles, drunk on foul liquids, flying around baroque columns; of horned demons gorging on the pan-seared remnants of skittering monstrosities; of hellish nobility prancing around the toxic gardens of the elusive queens; of terrified travelers barricading themselves in their room and pondering upon their life many poor choices. In truth…everything is way worse than that.
Eledryll Maps - Dreary Ruins Bundle #3
Toppled by war, struck by plagues and forgotten, the old kingdoms stir and shift. Explore dangerous ruins, face old aberrations and steal forsaken treasures and strange baubles from these four ruin-themed map packs.
Eledryll - Fort-le-Damn
The Isle of Fort-le-Damn is lost in the middle of the Serrated Seas. Trade routes avoid it due to the strong winds that often rise out of nowhere near its coast and can last for several days. Currents surrounding the small island are wild and unpredictable, as if something was periodically disturbing the waters from below. For reasons unknown even to his cartographers, the Mad King built a small bastion on the island’s highest peak. It came at a high cost, in gold as well as lives. Yet the outpost was quickly abandoned a few years later. Abandoned…or rather, emptied, for no-one ever saw the garrison again. “Stay clear of Fort-le-Damn” any mariner worth their salt will warn you.