Baileywiki Content Module

Baileywiki Content Module

by Baileywiki

Claimed by Baileywiki
v1.0.17
0.2% installs
Updated Aug 19, 2026
Description

One module. Your Baileywiki library. Your session, on the table.

The Baileywiki Content Module (BCM) is the hub that brings Baileywiki's 2D and 3D library — and the things you make in TurnSheet, MadProps, and BatlGrid — into Foundry VTT. Browse the cloud, click once, and the piece lands in your world. No ZIP wrangling.

We use AI on purpose: to give you more time for the table, and more room for the story. BCM is the careful end of that loop. Imports arrive as ordinary Foundry documents you can keep, edit, and share. We have a lot of respect for the mapmakers, token artists, and prop creators who already make this hobby beautiful — use BCM beside their work, not instead of it.

The session-prep loop

A typical night looks like this:

  • TurnSheet — characters, poses, and tokens from a single source image.

  • MadProps — eye-level scenes and movable props, in the art style you want.

  • BatlGrid — the battlemap your party will actually fight on.

  • BCM — one-click import of all of it onto the Foundry table.

Then open the night with Landing Page as the session front door, and use Better Levels when the map has more than one floor.

What BCM does

  • One-click importers for TurnSheet, MadProps, and BatlGrid. As of 1.0.15, import straight into Foundry — no ZIP required.

  • Library hub for all free, standard, and advanced Baileywiki 2D and 3D content. Install BCM, sign in with your Baileywiki.com account in module settings, and use the Asset and Scene browsers (left-side menu) to pull what you need. Right-click any category to Download All.

  • Everything arrives as normal Foundry content you already know how to use.

A note on the suite

  • BatlGrid does not drop TurnSheet tokens onto a map. Bring characters in through BCM, then place them yourself.

  • MadProps' "draw PCs into furniture" tool is admin-only.

  • MadProps is out of alpha and part of the everyday loop — scenes and props, not a side experiment.

Access

You can install BCM and browse the Baileywiki library with a Patreon account. The three-app loop — TurnSheet, MadProps, and BatlGrid into Foundry — needs a Stripe Baileywiki account (Direct Subscribers). Details live on baileywiki.com/pricing.

Optional boosters

BCM already includes the library. If you have the disk space and want a lot of core assets up front:

To install a curated set at once, use Generate Loadout Module on the Baileywiki Premium Content Loadout.

This is home

FoundryMods is where BCM will keep getting updates. Come back here for new releases, changelogs, and install links.

Questions?

For support, questions, or ideas, find us on Discord or Baileywiki.com.

Contents not yet indexed.

Releases

v1.0.17
144.6 MBAug 19, 2026Core 13?
v1.0.16
145.0 MBAug 19, 2026Core 13?
v1.0.15
145.3 MBAug 11, 2026Core 13?

One-click import from TurnSheet, MadProps, and BatlGrid. - Pull characters, eye-level scenes/props, and battlemaps straight into Foundry — no ZIP required - BCM stays the library hub for Baileywiki 2D and 3D content (Asset and Scene browsers)

v1.0.15
Aug 11, 2026

One-click import from TurnSheet, MadProps, and BatlGrid.

  • Pull characters, eye-level scenes/props, and battlemaps straight into Foundry — no ZIP required
  • BCM stays the library hub for Baileywiki 2D and 3D content (Asset and Scene browsers)
v1.0.6
May 4, 2026

Asset Summary

  • Baileywiki Mass Edit Updates
  • New Presets (96)
  • New Scenes (9)
  • New Objects (204)
  • New Animated Tiles (15)
  • New Paths (8)
  • New Patterns/Terrains (4)
  • New Audio (7)
  • New Maps (2)
  • Grand Total: 345

Baileywiki Mass Edit Updates


Foundry Basic Content

New Presets

Tags: 2026, may, bw, new, bowels, bridges, brightclot, doors, dungeon, gates, holes, living, organic, patches, paths, pits, prefab, rooms, stairs, stalagmites, terrain, trees, tumors

  • Living Dungeon Brush Presets (11)
  • Living Dungeon Doors (22)
  • Living Dungeon Brightclot Lights (16)
  • Living Dungeon Rooms (34)
  • Living Dungeon Room Prefabs (12)
  • Living Dungeon Stalagmite Generator Animated (1)

New Scenes

Tags: 2026, may, bw, new

  • 00 Inventory Living Dungeon Rooms
  • Living Dungeon 01
  • Living Dungeon 01 Illustrated
  • Living Dungeon 01 Photorealistic
  • Living Dungeon 02
  • Living Dungeon 02 Pink
  • Living Dungeon Modular - Brain Pan
  • Living Dungeon Modular - Gastric Bypass
  • Living Dungeon Modular - Lymph Nodes

Tiles and Audio Assets

New Objects

📁 2026-05-living-dungeon 📁 living_dungeon-audio - bw_living_dungeon_drone_loop_01 - bw_living_dungeon_fluid_long_loop_03 - bw_living_dungeon_fluid_loop (2) - bw_living_dungeon_heart_beat_loop (3) 📁 living_dungeon-bowels - bw_living_dungeon_bowels (20) - bw_living_dungeon_bowels_06_animated - bw_living_dungeon_bowels_07_animated - bw_living_dungeon_bowels_07b_animated - bw_living_dungeon_bowels_14_animated - bw_living_dungeon_bowels_14b_animated 📁 living_dungeon-bridge - bw_living_dungeon_bridge (8) 📁 living_dungeon-brightclot - bw_living_dungeon_brightclot (15) - bw_living_dungeon_brightclot_01_animated 📁 living_dungeon-gate - bw_living_dungeon_gate (24) 📁 living_dungeon-hole - bw_living_dungeon_hole (6) - bw_living_dungeon_hole_04_animated 📁 living_dungeon-patch - bw_living_dungeon_patch (15) 📁 living_dungeon-pit - bw_living_dungeon_pit (8) - bw_living_dungeon_pit_b (12) - bw_living_dungeon_pit_03_b2_animated - bw_living_dungeon_pit_03_b_animated - bw_living_dungeon_pit_11_b_animated - bw_living_dungeon_pit_12_b2_animated - bw_living_dungeon_pit_12_b_animated 📁 living_dungeon-prefab - bw_living_dungeon_prefab (12) 📁 living_dungeon-room - bw_living_dungeon_room (33) - bw_living_dungeon_room_01 - bw_living_dungeon_room_20_animated 📁 living_dungeon-stair - bw_living_dungeon_stair (14) 📁 living_dungeon-stalagmites - bw_living_dungeon_stalagmites (19) - bw_living_dungeon_stalagmites_18_animated 📁 living_dungeon-tree - bw_living_dungeon_stalagmites_01 - bw_living_dungeon_tree_nerve_cluster (9) 📁 living_dungeon-tumor - bw_living_dungeon_tumor (8)

New Paths

  • bw_living_dungeon_path (2)
  • bw_living_dungeon_path_wall_room (4)
  • bw_living_dungeon_path_wall_room_high (2)

New Patterns/Terrains

  • bw_living_dungeon_texture (4)

New Maps

  • bw-living_dungeon-01_32x32-150-dpi.webp
  • bw-living_dungeon-02_28x28-150-dpi.webp

Baileywiki 3D — The Gore Update

New 3D Assets

  • Flesh walls, organic columns, blood-filled tiles, grotesque formations
  • Supporting pieces: gut piles, hanging flesh strands, skulls, spreading growths
  • Animated elements by DigiDM

New 3D Scenes (6)

  • Gore Tower
  • Corrupted Tomb
  • Gut Dungeon
  • Sea Troll Cave
  • Traitor's Arch
  • Underdark – Mushroom Forest
v1.0.5
Apr 26, 2026
  • Testing API
Machine-readable feed: GET /api/v1/modules/baileywiki-content/changelog

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