Plushtoast

Module Developer

50 modules
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Modules

DSA5/TDE5 Einführungsabenteuer/Introduction Adventure

DSA5/TDE5 Einführungsabenteuer/Introduction Adventure

A short introduction adventure for the dark eye 5th edition. Includes characters maps and adventure descriptions.

v8.0.00.6%

The Dark Eye 5th Ed. - Optolith Connector

Import heros created with the famous Optolith character generator into Foundry VTT.

v7.0.00.3%

DSA5/TDE5 Glue and Hammer

This modules provides everything that doesn't quite fit (yet?) into the TDE/DSA system. This might include macros, css compatibility fixes for other modules and some minor functions.

v1.2.00.2%
DSA5 Aventurische Magie II

DSA5 Aventurische Magie II

Aventurian Magic 2 is a rules expansion for DSA5 dedicated to the aventurian varieties of magic. Each magical tradition described is presented in detail, along with its rituals, spells and special features. You will learn more about the styles of magic taught at the mage academies, the alchemists and their craft and the pranks of the magically gifted goblin apprentices, the so-called jesters. In this book, we present you with rules on dream worlds, force line magic and possession, on the schools of thought of witches and elves and on the teaching of guild mages. You can also expect an extensive collection of spell formulae from the included traditions, as well as special magic skills to give spells additional power or change their effects. We will also introduce you to spell variants of the included spells, which a wizard can only master once he has gained enough experience with the basic version of the spell. In addition to focus rules, you can also expect new professions. From the na

v8.0.1
DSA5 Aventurisches Herbarium 2

DSA5 Aventurisches Herbarium 2

Fast 70 phantastische Pflanzen Aventuriens werden im Aventurischen Herbarium II Modul für Foundry vorgestellt. Zahlreiche Anregungen für eigene Abenteuer rund um Efeuerwälle, Kairangeister und Tarnblattintrigen laden zur Gestaltung eines grünen und gefährlichen Aventurien ein, in dem jeder Strauch seine Geheimnisse birgt. Mit über 50 einfachen pflanzlichen Rezepten werden die Improvisationskünstler in den Spielern hervorgelockt!

v8.0.1
DSA5 Geschuppte Tyrannen

DSA5 Geschuppte Tyrannen

Scaled Tyrants is a sourcebook about the mightiest monsters of Aventuria: the dragons. They are the scourge of entire regions, hoarders of immeasurable treasures, and defeating them is the task of true heroes. Dragons are among the oldest beings of Dere, with a long history marked by strife and wars. They shaped entire ages, especially under the god-dragon Pyrdacor and his war against the dwarves. Scaled Tyrants details all known dragon species of Aventuria, including their game statistics. An extensive background section reveals the aeon-old history of the dragons and provides dragon hunters with critical knowledge about their magical abilities and territorial claims. How can heroes lure an imperial dragon into a trap? Who are the High and Ancient Dragons, and what is their role? Can westwind dragons be tamed and used as flying mounts? The sourcebook addresses these and many other questions. In addition, it includes a collection of famous dragons, the dragonkin known as Mantra’kim, as

v7.2.0
DSA5 Aventurisches Nekromanthäum

DSA5 Aventurisches Nekromanthäum

Rattling skeletons, rotting zombies, dust-covered mummies - aventurian necromancy has made it its business to continue to use the bodies of the dead and deceased for a higher purpose after their passing. In most cases, this purpose consists of working as a will-less servant creature for the necromancer or supporting the ambitions of the creator with the dwindling fighting power of the decayed body. But in its essence, necromancy is not evil, as it can be accomplished not only magically with demonic help, but also karmically and thus in accordance with divine will. The undead come in many different shapes and forms, be it a mindless animal corpse, the docile corpse of a fresh murder victim or a self-aware but undoubtedly departed soul that simply does not want to accept its deplorable state. The Aventurian Necromanthaeum presents undeath in all its facets.

v8.0.1
DSA5 Aventurisches Herbarium

DSA5 Aventurisches Herbarium

Aventuria is full of mysterious, dangerous and helpful plants. Find a large collection complete with recipes for elixirs and the like to make the best out of this wonders. Includes a plant generator and all the rules for plant searches.

v7.1.2
DSA5 Geschöpfe der Anderswelt

DSA5 Geschöpfe der Anderswelt

Dazzling flower fairies, industrious hammerheads, seductive nymphs, mischievous goblins, sinister perchten - Aventuria is home to a multitude of different fairy creatures. What they all have in common is that they do not come from Dere, but from their own worlds, which can only be reached via mysterious fairy gates. However, these gates are not always located in the impassable wilderness of deep forests or dark ravines; there are also entrances to the fairy worlds in the centre of the largest human cities. Explore the diverse creatures of the Otherworld with this sourcebook and pay a visit to their worlds. But be careful and don't let the fairies' magical powers confuse your mind until you lose sight of the way back home through their fascinating illusions!

v7.2.0
DSA5 Sonnenküste Regional-Bundle

DSA5 Sonnenküste Regional-Bundle

From the cloud-crowned High Eternas to the perpetually damp swamps of Harodien, from the dusty and remote hinterlands of Chababia to the pasturelands of the Cyclops Islands bordered by rocky cliffs - the Sun Coast is geographically, culturally, and commercially perhaps the most diverse region along the entire Aventurian west coast. A Regional supplement for The Dark Eye - The Suncoast.

v8.0.1
DSA5 Kampagne - Das Geheimnis des Drachenritters

DSA5 Kampagne - Das Geheimnis des Drachenritters

In the Middle Realm County of Hero's Keep, a calamity is brewing. Robbers, orcs, and wild wolves are wreaking havoc and threatening the lives of the peaceful residents of the county. Only a mysterious dragon knight has managed to prevent chaos from erupting in Hero's Keep so far. But who is the stranger hiding behind this figure? It takes brave heroes to dispel the danger and unravel the secret of the dragon knight. It takes you and your friends!

v8.0.1
DSA5 Abenteuer Mittsommerrache

DSA5 Abenteuer Mittsommerrache

A short investigative adventure in the cold north of Aventuria.

v8.0.1
DSA5/TDE5 Aventurische Rüstkammer/Armory

DSA5/TDE5 Aventurische Rüstkammer/Armory

The Aventuria Armory presents a fantastic array of useful gear and new rules for your Dark Eye campaigns. Equipment listings reveal new details and game benefits for everyday items such as crowbars, astrolabes, and mage’s robes. New hit zone rules allow characters to wear a mix of armor types, whether out of necessity or simply to suit a personal sense of style. Defend yourself with new weapons such as the versatile Warunk hammer, the stealthy nightwind sword, and the fearsome, two-handed Pailos axe. Stride confidently into a dragon’s cave wearing fire-proof Iryan leather armor, or proudly display your social status with a suit of rare and prestigious Tulamydian Mirror Armor. Refine your battle tactics with new rules for advantages, disadvantages, and features for weapons and armor.

v8.0.1
DSA5/TDE5 Aventurisches Bestiarium/Bestiary

DSA5/TDE5 Aventurisches Bestiarium/Bestiary

Demon hunter. Chimera killer. Dragon slayer. Titles that bring honor and glory… But to claim one of these awe-inspiring titles, heroes must defeat these beasts. Many adventurers have dreamed of slaying a giant wyvern and plundering its ancient hoard, but dragon-slaying is no easy task! Horrifying and deadly monsters lurk in the forests, swamps, and jungles of Aventuria. Heroes are little more than food to creatures such as these, and the unwary might fall prey to venomous fangs, razor-sharp claws, or worse. The Aventurian Bestiary introduces 40 terrifying monsters and two dozen highly dangerous animals to challenge even the mightiest group of heroes. This sourcebook also describes supernatural beings such as demons, fairies, and ghosts, and nightmarish, flesh-and-bone creatures like the corpse-devouring ghoul, the foul pit worm, and the titanic gorger. The wilds of Aventuria are home to more than just monsters. Aventuria’s oceans, skies, and fields support many dangerous and interestin

v8.0.1
DSA5 Kampagne - Rabenkrieg 1

DSA5 Kampagne - Rabenkrieg 1

The first adventure of the "Rabenkrieg" campaign.

v8.0.1
DSA5/TDE5 Aventurisches Götterwirken/Gods of Aventuria

DSA5/TDE5 Aventurisches Götterwirken/Gods of Aventuria

The Gods are everywhere. Few people in Aventuria have not personally witnessed a Blessed One’s wondrous powers; consequently, most Aventurians believe in the gods without question. Servants of the Twelve provide advice and practical assistance to the faithful. Gods of Aventuria focuses on the Blessed Ones of the Twelve and their important allies, the Blessed Ones of the demigods. It also shines a light on their primary adversary, the Nameless One. Learn about the different Church traditions, organizational structures, and sacred places and objects. Use the power of the new Ceremonial Items. Decide which aspect of your god to follow and customize your character with liturgical styles from different Church movements. Support your god as a member of one of the most important Aventurian Orders or preach their words as a Zealot. Give more depth to villains who follow the Nameless One or play a character with a dark secret as a follower of the dark god. Gods of Aventuria also presents new an

v8.0.1
DSA5/TDE5 Werkstatt des Meisters  - Master's Workshop

DSA5/TDE5 Werkstatt des Meisters - Master's Workshop

Our first Foundry exclusive is filled with a wealth of powerful tools for masters - be it quickly conjuring up a complete NPC or filling a treasure chest, creating a tavern including guests or simply generating a menu of the available spirits. The workshop can do all this and more for you. An indispensable tool for campaign planning as well as for spontaneous encounters, the workshop makes your life easier and leaves more time for what really matter: Having fun in your games. Features:NPC generator to create conjure up NPCs with matching skills, professions and cultures in a few clicks, Name generator with over 15,000 syllables from the Book of Aventurian Names, Treasure generator, which allows to drag those treasures directly onto the map, Tavern and pub generator including maps, Spirits menu generator, Over 100 tokens for NPCs, A dozen special abilities, advantages and disadvantages related to pub brawls, 85+ sorts of alcohol, 3 different game maps for taverns.

v8.0.1
DSA5 Aventurische Rüstkammer 2/TDE5 Aventurian Amory 2

DSA5 Aventurische Rüstkammer 2/TDE5 Aventurian Amory 2

The module Aventurian Armory II contains even more a hero needs as equipment for his adventures. A module for The Dark Eye 5th edition.

v8.0.1
DSA5 Schuppenkleid & Lange Zunge

DSA5 Schuppenkleid & Lange Zunge

Die Achazspielhilfe für das Schwarze Auge mit allem was man für den Achazcharakterbau benötigt.

v7.1.0
DSA5/TDE5 Aventurisches Kompendium Aventurian Compendium

DSA5/TDE5 Aventurisches Kompendium Aventurian Compendium

Aventuria is a dangerous place. Whether strolling down peaceful, sunny streets or leading troops in epic battles, heroes must know how to defend themselves. The Aventuria Compendium presents many new options for combat. Learn powerful fighting styles known only to the best warriors and swordmasters. If you prefer unarmed combat, train in the art of Hruruzat or learn to take down an enemy with Cyclopean Wrestling. This book also includes a wealth of new rules for other professions, tips for using skills and applications, and new Focus Rules for topics such as hunting, gathering herbs, conducting research, and crafting weapons and armor. Learn new special abilities, study new languages and scripts, and discover new trade secrets for everything from forging paintings to creating horoscopes. Whether your character is a battle-hardened veteran or a new adventurer just starting out on a heroic career, this volume has something for you!

v8.0.3
DSA5 Aventurisches Pandämonium

DSA5 Aventurisches Pandämonium

Demon summoning is one of the most powerful, but also one of the most dangerous, knowledge of black magic. For thousands of years, Aventurian wizards have been summoning creatures of the 7th sphere and forcing demonic beings under their control. The Aventurian Pandemonium presents you with more than sixty demons from the lower hells and their arch-demonic rulers, who can serve as antagonists for the heroes. The sourcebook describes the best-known entities of the 7th sphere, such as the plague-bringing Duglum, the tentacled Shruuf and the invisible hunter Grakvaloth. In addition to already known demons, the Pandemonium presents a number of new creatures, such as the frost giant Glaz'madraa, the living armor Deolgolup and the rebellious Xarrmalk. All beings are described in detail, are equipped with a complete value box and are colorfully illustrated. In addition to the description of the demons, the Aventurian Pandemonium contains focus rules for summoning, additional creature abilities

v8.0.1
DSA5 Aventurische Tiergefährten

DSA5 Aventurische Tiergefährten

In legends about the greatest heroes of their time, not only their glorious deeds are praised, but also the abilities of their most faithful companions. Hardly an adventurer comes without her vigilant Olporter dog, her lightning-fast Elenviner thoroughbred or her magical cat familiar. Animal companions can assist a heroine in hunting or combat, serve as a mount, or assist her with other useful abilities. Aventurian Companions presents more than 80 different animals that an adventurer can use as faithful companions or combat companions. This sourcebook describes a whole range of domesticated animals, such as various horse, dog and cat breeds, but also pigs, cattle, sheep, goats and birds. In addition to these typical hero companions and encounters, this game aid also looks at wilder and more fantastic animal companions, such as griffon cats, elephants, hippogriffs, west wind dragons and the various familiar animals of the witch sisterhoods. All animals and entities are described in deta

v8.0.1
DSA5 Aventurisches Kompendium II

DSA5 Aventurisches Kompendium II

Aventuria is a continent full of dangers and challenges, which demands all the fighting skills and ingenuity of a group of heroes. With the Aventurian Compendium II you hold a rule extension volume for TDE5 in your hands, which opens up new options for combat and talent use. Numerous new unarmed and armed combat styles expanded the possibilities of the heroes. Whether with the bloody style of the Fasarer Blood Pits, the elegance of an Elburian Balayan mistress or the treacherous attacks of the agents of the Hand of Boron - in the Aventurian Compendium II you will find the right style for your adventurer. But not only warriors and swordsmen get their money's worth, all other types of heroes can also benefit from the extension rules contained in this volume. The compendium contains numerous new focus rules: From surgery and training, to hostage taking, learning times and contact persons you will find a whole range of useful focus rules for the game. The Aventurian Compendium II also cont

v7.1.2
DSA5 Kampagne - Rabenkrieg 5

DSA5 Kampagne - Rabenkrieg 5

The fifth part of the "Rabenkrieg" campaign.

v7.1.0
DSA5 Aventurisches Transmutarium

DSA5 Aventurisches Transmutarium

Create your own chimera and form a magical creature to your whims with the new Aventurian Transmutarium, featuring over 50 daimonides and chimera types.

v7.1.0
DSA5 Aventurisches Elementarium

DSA5 Aventurisches Elementarium

Everything regarding elementals, their summoning and corresponding abilities.

v7.1.0
DSA5 Aventurisches Animatorium

DSA5 Aventurisches Animatorium

Immortal animated constructs emerge from the animatoriums of Aventuria to serve their creators as guardians, combat machines, silent servants, or research partners. The magical workshops and their creators shaped ages and regions, their ingenious inventions are revered and feared. The Aventurian Animatorium is the ultimate game aid for the creation, control, and maintenance of constructed beings and presents numerous materials from which golems, automatons, and homunculi can be created. The peculiarities and abilities of golems made from all conceivable materials are presented in detail and provided with ready-to-play values that can be personalized according to your own needs with powerful enhancements such as astral storage crystals, star metals, and much more. For inspiration, the Aventurian Animatorium offers the entire history of golemancy and introduces luminaries of golem art. But even profane mechanics and followers of arcanomechanics are not neglected: Around 25 automaton mode

v7.1.0
DSA5/TDE5 Aventurische Magie I/Magic of Aventuria 1

DSA5/TDE5 Aventurische Magie I/Magic of Aventuria 1

At some point, everyone dreams of being able to fly, look through walls, or move unseen. Now your character can do all these things and more! Magic of Aventuria offers a wealth of new rules, including new spells, Traditions, archetypes, magical special abilities, and casting styles to help you create the perfect mage character. Learn new staff enchantments and magical actions, and study ways to combine or change spell effects and other aspects of magic. Acquire new special artifacts such as spell-swords, magical attire, crystal orbs, and illusionists’ wands. Study with a famous private tutor or enroll at one of Aventuria‘s top magical academies. Tailor a school‘s curriculum to suit your character‘s needs and goals. Choose the path of the White, Gray, or Black Guild and gain access to guild influence (new advantages and disadvantages for guild members only). Also, Magic of Aventuria presents more than two dozen new and exciting profession packages and introduces arcane dancers, who ench

v8.0.1
DSA5 Labyrinth der Intrigen

DSA5 Labyrinth der Intrigen

Odenius, the legendary king of the Cyclopean Islands, is well known on the Sun Coast. To this day, scholars and researchers are searching for his scattered legacy, as numerous myths revolve around his fantastic constructs. It is therefore not surprising that hordes of visitors flock to the capital Rethis to attend the anniversaries of the so-called tinkerer. But shortly after an old puzzle box from a master's workshop appears, disaster breaks out over the celebration. Who is behind this and what dark secret did the former sea king hide here? A race against time begins as dark forces reach out to plunge the Sun Coast into chaos. Brave fighters are needed to put the mosaic pieces together and bring the events of forgotten days to light. Walk in the footsteps of the genius and follow the traces of the past to save the future of the archipelago. The eyes of the gods are upon you. Be careful, for the competition is clever and betrayal lurks all around. Sharpen your mind and sabers, for you

v8.0.1
DSA5 Aventurisches Pandaemonium II

DSA5 Aventurisches Pandaemonium II

The art of invocation of demons is one of the most powerful abilities of an Aventurian wizard, but also one of the most dangerous. Only one wrong word, one inattention or one blurred ban circle can lead to the death of the summoner - or worse. The Aventurian Pandemonium II presents you with more than sixty demons from the lower hells and their arch-demonic rulers, who can serve as antagonists of the heroes. The source book describes many independent demons from the 7th sphere, for example the seductive Hanaestil, the frightening Azamir and the madness-bringing Isyahadin. In addition to already known demons, the second part of the Pandemonium presents a number of new creatures, such as the insect-like Zyrra'Shin, the unstoppable transport demon Suulonar and the enigmatic Grat'Malokath, who prefers to appear in case of failed summonings. All beings are described in detail, are equipped with a complete value box and are colorfully illustrated. In addition to the description of the demons,

v8.0.1
DSA5 Das Dornenreich Bundle

DSA5 Das Dornenreich Bundle

The fairytale cities of the Thorn Realm are home to phex-favoured merchants, astute astrologers and mysterious Qabalya sects who vie for power and influence at the court of the Lady of the Roses. This regional game aid provides you with additional background material on Mhaharanyat Aranien. The journey through the kingdom takes you from the snake-infested mangrove swamps of Yalaiad, across the Gorian Steppes of Southern Arania and the fertile hilly landscape of Palmyramis, to the magnificent palaces of Zorgan, the moon-silver capital of the Mhaharanyat. Prosperous Arania, however, has to fend off numerous dangers. Ferkina tribes in the west of the kingdom are just as much a threat as the Novadian conquerors from the south. Beneath the surface, conspiracies of secret circles and alliances are fermenting, pursuing their own plans, and time and again the Aranians have to confront the horrors of the past.

v7.4.0
DSA5 Aventurische Magie III

DSA5 Aventurische Magie III

Aventurian Magic 3 is a rules expansion volume for DSA5, dedicated to the Aventurian ways of playing of magic. Each magical tradition described is presented in detail, including its rituals, spells and peculiarities. You will learn about the spellcasting styles taught at the mage academies, the rituals of the Norbardic Zibilja, the powers of the animists and the magic of the dwarven druids, the geodes. In this book we provide you with rules on summoning, sphere travel and time magic, on the schools of thought of the animists, druids and geodes, as well as on the teaching of the guild mages. You can also expect an extensive collection of spell formulas of the included traditions, as well as magical special skills to give spells additional power or to change the way they work.

v8.0.1
DSA5 Die Dampfenden Dschungel Regional Bundle

DSA5 Die Dampfenden Dschungel Regional Bundle

On the mist-shrouded ridges of the Rain Mountains, on the pearl-white shores of the Forest Isles, and within the impenetrable rainforest that lies in between, the tribal cultures of the Forest People and Utulus have existed for millennia, guarding the dangerous mysteries of the Steamy Jungles. With this regional supplement, you will receive additional background material on the Steamy Jungles, the scarcely explored wilderness of the Deep South, from the fragrant woods beneath the Wind of Horoban in the west, beyond the impassable highlands of H'Rabaal, to the Pirate Isle of Altoum, true to its name, and all the way to the distant and exotic isles of the Pearl Islands. As a starting point for an expedition into the rainforests of Meridiana, Hôt-Alem, the Sun City, serves as the last great southern port under middle-realm control. However, only those who immerse themselves in the unique culture of the Forest People and Utulus can get closer to the great secrets of the Steamy Jungles, per

v7.4.0
DSK Bestiarium

DSK Bestiarium

Die neue Spielhilfe für Foundry VTT vereint das Bestiarium und das Bestiarium - Fasar. Es hält 70 Kreaturen wie z.B. diebische Möwen, Werhunde, Vogelmenschen oder Gelbschwanzskorpion für die erwachten Helden bereit. Neben der vielseitigen Sammlung an großen und kleinen Kreaturen enthält das Modul Regelerweiterungen, Spezialfähigkeiten, Geisterkräfte und vieles mehr.

v5.0.0
DSK Einsteigerbox

DSK Einsteigerbox

Erlebe die nächtliche Welt der Katzen in der "Die Schwarze Katze - Einsteigerbox Die Drachen von Wolldorf" auf Foundry VTT! Schlüpfe in deine Stiefel, setze deinen Hut auf und stecke deine Nadelklinge in den Gürtel, denn das Abenteuer ruft. In Wolldorf warten Schätze und Drachen darauf, von abenteuerlustigen Katzen entdeckt zu werden! Diese Einsteigerbox ist perfekt für Kinder, Erwachsene, Rollenspielneulinge und erfahrene Spieler gleichermaßen. Alles, was du brauchst, um in die Welt von "Die Schwarze Katze" einzutauchen, findest du in diesem Modul: fünf vorgefertigte Helden, ein Tutorial, zwei zusätzliche Abenteuer, vorangelegte Akteure und wunderschön exklusiv illustrierte Karten. Einfach Foundry öffnen und ohne Vorkenntnisse losspielen.

v4.2.1
DSA5 Das Wüstenreich Regional Bundle

DSA5 Das Wüstenreich Regional Bundle

The Khôm Desert is a hostile place traversed by hospitable nomads and camel caravans laden with powerful artifacts. The Novadis, desert warriors on noble steeds, rule over the lands of the Caliph, who unites them as one people in the belief of Rastullah, the one god of the tent. On the peaks of the desert kingdom's mountains dwell barbarians who worship blood and passion. In the fertile valleys of Thalusia, impoverished rice farmers and rebels struggle against the tyranny of their rulers. A Regional supplement - The Desert Kingdom.

v7.4.0
DSA5 Die Siebenwindküste Bundle

DSA5 Die Siebenwindküste Bundle

The windswept shores of the Seven Winds Coast are home to ancient nobility, indomitable clan warriors, wandering magic bards and powerful fairy creatures. fairy creatures who influence the destinies of mortals from the hidden the fates of mortals from the hidden Otherworld. A Regional supplement for The Dark Eye - The sevenwindscoast.

v7.4.0
DSA5 Hauer & Schwarzer Pelz - Orks

DSA5 Hauer & Schwarzer Pelz - Orks

Die Orkspielhilfe für das Schwarze Auge mit allem was man für den Orkcharakterbau benötigt.

v7.0.0
DSA5 Körperlose Schrecken

DSA5 Körperlose Schrecken

Ghosts come in a wide variety of forms and forms and manifestations - as a tragic shackled soul with a a last desperate wish, as a vile night alp with an all-consuming night alp with an all-consuming hunger or as a self-sacrificing self-sacrificing Tarnaaj, who sacrifices his own essence to heal the wounded. to heal the wounded and perishes in the process. Disembodied Horrors presents all facets of aventurian conjuration, explains the origin of ghostly apparitions and the ghostly apparitions and the difference between the the spirit world and the realm of the dead. Many creatures are immediately ready to play in value boxes and detailed descriptions. presented. You also get all the tools you need to tools at your disposal to create your own ghosts and knit exciting stories about their redemption or exorcism!

v7.0.0
DSA5 Kampagne - Rabenkrieg 3

DSA5 Kampagne - Rabenkrieg 3

The al'anfan offensive against the Káhet Ni Kemi is unstoppable. But the Boron-pleasing war campaign, which Oderin du Metuant leads together with Rhônda IX. Setepen against their sister Ela XV., is not only confronted with fierce military resistance from the Kemi and their allies. Efforts are also being made on the political stage to thwart the interests of the crowned raven. The horasian envoy Mariano ya Strozza is taking the lead here, not only throwing all his diplomatic weight into the balance, but also resorting to sabotage and assassination attempts to harm the al'anfan advance. At the beginning of the third adventure of the Rabenkrieg campaign, the heroes have proven themselves reliable and prudent enough to receive their next task from Oderin du Metuant personally. Soon they find themselves in moral dilemmas and may have to resort to quite unorthodox means to fulfill the will of the Black General after all.

v7.1.0
DSK Fasar - Brüchiger Frieden

DSK Fasar - Brüchiger Frieden

Wenn die Türme der Erhabenen im Mondlicht lange Schatten über Fasar werfen, erwacht die Stadt zu nächtlichem Leben. Tagsüber mögen Händler, Betrüger und Schläger die Straßen beherrschen, doch nachts schleichen Schmuggler, Diebe und gedungene Mörder durch die Gassen. So ist es Tradition in Fasar, bereits seit Jahrhunderten. Doch in den letzten Jahren scheint etwas Neues, etwas Unbekanntes, Teil des nächtlichen Spiels geworden zu sein: Schattenhafte Gestalten mit blitzenden Klingen, kleiner als die üblichen Meuchelmörder und kaum zu hören, sollen von Dach zu Dach huschen. Bisweilen meint man trippelnde Schritte zu vernehmen, selten ein wütendes Zischen oder Knurren. Doch jeder Fasarer mit einem Fünkchen Verstand weiß: Was auch immer nachts geschieht, ist nichts, was einen etwas angeht. Wer nichts hört und nichts sieht, der weiß auch nichts; und wer nichts weiß, läuft nicht Gefahr, durch Gift, Messer oder einen tragischen Unfall zum Schweigen gebracht zu werden. So ignoriert man das nächt

v4.2.1
DSK Regelwerk

DSK Regelwerk

Everything for an easy and quick start into "Die Schwarze Katze/A Furry Tale" on Foundry VTT.

v4.2.1
DSA5 Studierstube der Gildenmagie  Erweitert

DSA5 Studierstube der Gildenmagie  Erweitert

Alle Elemente der "Studierstube der Gildenmagie" und "Glaube, Macht und Heldenmut" aus Rohals Erben.

v7.0.0
DSA5 Kampagne Rabenkrieg 4

DSA5 Kampagne Rabenkrieg 4

The fourth part of the "Rabenkrieg" campaign.

v7.1.0
DSA5 Brut der Niederhöllen

DSA5 Brut der Niederhöllen

Demon summoning is one of the most powerful, but also one of the most dangerous skills of black magic. For thousands of years, Aventurian sorcerers have been summoning creatures of the 7th sphere and forcing demonic entities under their control. Brood of the Nether Hells introduces you to more than forty demons from various domains of the Nether Hells that can serve as antagonists for the heroes. The sourcebook describes familiar creatures of the 7th sphere, such as the demon ark Ma'Hay'Tam, the artifact-soul Agribaal or the fire demon Taifelel, but also new creatures, such as the loyal servant Balkabireth, the vile bounty hunter Arbancin, or the mysterious Tah'Qi'Li, who is said to serve the demon sultan. All creatures are described in detail, equipped with a complete set of values and illustrated in color. In addition to the description of the demons, Brood of the Nether Hells contains rules for (demonic) decay as well as background information on demonology, its historical backgroun

v7.3.0
DSA5 Aventurische Bibliothek

DSA5 Aventurische Bibliothek

In ancient halls, such as the ruined Silem Horas Library in Selem or the Scholarly Parlour, the library of the main temple of the Church of Hesinde, treasures are stored that are not made of gold and silver, but of paper and parchment. Books are a precious commodity in Aventuria, as they often contain valuable knowledge, magical theories and secrets of great importance. Many works serve guild mages as a treasure trove of new spells, scholars to deepen their research, or the Horasian patricians for entertainment. Notorious books, such as the Chronicles of Ilaris, Borbarad's Testament or the Thirteen Praises of the Nameless One, are almost universally regarded as ominous or even forbidden works. Hardly any Aventurian can resist the fascination of books and many an author of exciting adventure of exciting adventure stories is celebrated like a hero. However, not every piece of writing can only be found in the poison cabinets of the magic academies: The Bestiary of Belhanka, The Bestiary o

v7.1.2
DSA5 Aventurisches Götterwirken 2

DSA5 Aventurisches Götterwirken 2

Gods of Aventuria II is a rules expansion for TDE5/DSA5 that is dedicated to the Aventurian deities. Deities of Marbo, Levthan and Angrosch, as well as the shamans of the human tribal cultures are examined in more detail. Also included are numerous focus rules for talismans and other ceremonial items. In addition to these focus rules, you can expect a large selection of new liturgies and ceremonies from all the featured churches. In addition, all liturgies, including those in the rulebook, are supplemented by extensions that make them more flexible and provide experienced devotees with additional, exciting abilities.

v8.0.1
DSA5 Verborgen in der Tiefe

DSA5 Verborgen in der Tiefe

Hidden in the Depths is a sourcebook about subterranean Aventuria. The heroes can discover the tombs of mage moguls in the Tulamid lands, buried cities of the Bosparans or the abandoned Bingen of the dwarves - but the journey goes much deeper into the interior of Deres. Far below the surface lurk terrible, many-legged monsters who have only the death of the beings above ground in mind. Dangers can lurk around every bend and in every cave, which can quickly cost a hero their life. But the further adventurers venture into the hidden depths, the more mysteries and secrets await them. There is talk of mushroom caverns with spore warriors and glowing giant mushrooms, of rat-like inhabitants who cannot stand the light of the sun because of a curse and eerie complexes of extinct creatures with three eyes. Hidden in the Depths gives you an overview of the most important places, regions and creatures that can be discovered deep underground. You will find the game values of a large selection of

v7.4.0
DSA5 Kampagne - Rabenkrieg 2

DSA5 Kampagne - Rabenkrieg 2

The second adventure of the "Rabenkrieg" campaign.

v8.0.1
DSA5 Aventurisches Bestiarium II / TDE5 Aventurian Bestiary 2

DSA5 Aventurisches Bestiarium II / TDE5 Aventurian Bestiary 2

Aventuria is populated by magical creatures, mysterious species and terrifying entities. Heroes can encounter monsters anywhere in the Aventurian wilderness, be it in the forests of the Middle Realm, the steaming jungles of Meridiana, on the Sea of the Seven Winds, the icy deserts of the High North or the most remote valleys of the Rashtul Wall. The Aventurian Bestiary 2 introduces you to more than three dozen menacing creatures and a handful of dangerous animals that can make life difficult for the heroes or serve as food. The sourcebook also describes supernatural creatures such as demons, chimeras and dragons, for example the acid demon Sordul, whose touch corrodes everything, the gigantic giant scorpion, whose sheer size has taught many a hero to fear, or the frost worm equipped with a deadly ice breath. But not only monsters roam Aventuria, the bestiary also introduces a multitude of intelligent species, including the magically gifted leviatanim, the wild ape-men and the legendary

v8.0.1