by Ionrift
Structured long rest and short rest phases for DnD 5e. Replaces the default rest dialog with a guided camping flow. Players self-serve their downtime activities: identifying magic items, attuning gear, copying spells, crafting arrows, cooking, foraging, and more. The GM runs terrain-driven wilderness encounters and random events. 37 rest events across 6 terrains with multiple outcome tiers. Built for tables that want immersive camping without the bookkeeping.
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