Module Developer
Bridges Daggerheart monster attacks to Automated Animations. Generates temporary weapon items during rolls so animation hooks fire for claws, bites, melee strikes, and ranged abilities. Enables combat VFX and visual effects for creature actions that would otherwise have no animation. No configuration needed.
Core dependency for the Ionrift module suite. Provides shared utilities, creature classification, and a monster indexing engine used by Ionrift Resonance, Respite, and other modules. Supports DnD5e and Daggerheart.
Structured long rest and short rest phases for DnD 5e. Replaces the default rest dialog with a guided camping flow. Players self-serve their downtime activities: identifying magic items, attuning gear, copying spells, crafting arrows, cooking, foraging, and more. The GM runs terrain-driven wilderness encounters and random events. 37 rest events across 6 terrains with multiple outcome tiers. Built for tables that want immersive camping without the bookkeeping.
Automated audio triggers for Foundry VTT combat. Plays sound effects for melee attacks, ranged weapons, spells, and creature abilities. Covers sword swings, bow shots, fireballs, healing, and critical hits. Ships with 400+ local SFX (WAV/MP3). Supports Daggerheart (native) and DnD5e (via Midi-QOL). Optionally integrates with Syrinscape for cloud audio.
Click on water in your map and Waterline traces the shape, then renders animated caustics with live-tunable speed, distortion, and opacity. Includes presets for rivers, lakes, coastlines, and more. Also generates procedural border walls along the canvas edge.