How to Build a Foundry VTT Landing Page
The Baileywiki Landing Page module turns any scene into a clickable front door for your game — a session cover or main menu whose buttons open journals, scenes, roll tables and macros. This guide covers importing a ready-made sample, building your own with the visual Designer, styling buttons and labels, per-player hover effects, and wiring the buttons to your content. Works in Foundry v13 and v14.
How it works — three ideas
A landing page looks like custom UI, but under the hood it's ordinary scene pieces the module choreographs. Holding these ideas in mind makes every Designer option obvious.
1. Buttons are ordinary Tiles; labels are Drawings. The module flags normal Foundry Tiles as buttons and links a text Drawing to each as its label. Nothing exotic — you can still move, scale and restyle everything by hand, and the Designer keeps them in sync.
2. Hover is per-player and GM-free. Each hover effect is a Token Magic FX filter that every client toggles locally, so players see their own glow with no permissions and no GM in the loop.
3. Click targets resolve live. A button works out what to open at the moment it's clicked — the click you set on it, then the Category Default in Settings, then its shipped link, then a name match. Change a default and every matching button obeys on the next click, no rebuild.
Build checklist
0 / 18 doneThe fastest path is to import a sample (step 2) and edit it. To build from scratch, work down the Designer's sections — Scene base, Buttons, Appearance, Labels, Hover — then Build and wire your links.
Install & enable
One module, one recommended companion.
Fastest start — import a sample
A complete, working landing page in one click.
Scene base
The backdrop your menu sits on.
Buttons & Layout
Which buttons, where.
Appearance
Style and colour.
Labels & text
Make the words read.
Hover effects
Per-player reactions.
Build & link
Point the menu at your content.
Checklist progress is not saved — reloading clears the ticks.
Tuning individual buttons
Turn on Design Mode and every button gains a small Tile HUD with per-button controls:
- Hover Effect and Click Action — override just this button.
- Add label — attach a text label to a tile.
- Change tile art — swap the image, keeping the button's aspect.
Frequently asked questions
What is a landing page in Foundry VTT?
A scene you show players first — a session cover or main menu. Its buttons open journals, scenes, roll tables or macros, so players start at a polished front door instead of a blank map.
Do players need permissions for the hover effects?
No. Button hover effects are per-client and GM-free — each player sees their own, driven by Token Magic FX filters toggled locally, so no document permissions are required.
Does it work in Foundry v13 and v14?
Yes — both, and it's game-system agnostic. Token Magic FX is recommended for hover glows, drop shadows and two-tone buttons.
How do the buttons know what to open?
Targets resolve live at click time: the button's own click, then the Category Default in Settings, then the link it shipped with, then a live name match. Changing a target takes effect on the next click with no rebuild.
Can I use my own button artwork?
Yes. Upload a custom button style in the Designer, or swap any single button's image with Change tile art on its Tile HUD in Design Mode.