Xinsys

Module Developer

5 modules
0.0% avg installs

Modules

Crucible Shop

Adds one or more shops to the Crucible system. Players can spend an actor's real currency on real inventory items, staged into a cart and only applied when they confirm - and can sell items back from their own inventory for a GM-configured percentage of their price. Each shop has independent Buy Price and Sell Price percentages (e.g. buy at 80% of value, sell at 120% of value) that can each be set above or below 100%, and can optionally require a GM to approve every buy/sell before it applies - via a whispered chat message with Approve/Deny buttons, a Pending Requests panel in the Shop Manager, or both at once (a module setting controls which). GMs invite players to shop via a chat button, and can define any number of shops - the built-in default draws from the system's Equipment compendium tree (the same one used during Hero character creation), while custom shops are stocked by hand-picking items and are automatically restocked with anything players sell into them.

v0.1.40.0%

Ember Item Sync

Syncs equipped weapons/shields/light sources onto Ember's Dynamic Token hand/back slots, with a per-item sprite override picker and a loader for custom weapon/equipment sprite packs.

v0.0.10.0%

Crucible Dice Fudger

Lets the GM edit individual die results on an already-rolled, not-yet-revealed chat message before showing it to the table. Works alongside Foundry's built-in Blind GM Roll + Reveal Message features.

v0.0.90.0%

Crucible Reaction Prompts

Watches combat for moments when a character could use a reaction (e.g. Reactive Strike when an enemy leaves engagement, Counterspell when an enemy casts a spell, or Counter-Riposte/Counter-Strike/Counter-Evade/Defensive Roll/Repercussive Block right after a successful melee defense) and posts a chat card to that character's owner(s) and the GM with a one-click 'Use it?' button. Built to be extended: register additional actions against the same triggers, or add new trigger types, via game.modules.get('crucible-reaction-prompts').api.

v0.0.20.0%

Speech Bubble at Mouse

Toggle a visual speech-bubble pointer at your mouse cursor with a hotkey. Visible to every connected user. If you hover over a token, the bubble grows a tail pointing at it and the token gets highlighted, indicating that token is 'speaking'. Click a token to pin the bubble to it until you click again.

v0.0.50.0%