Tyler
Module Developer
Modules
3DS:ATLAS
One dependency behind every 3 Death Saves module. It gives them a shared theme engine, update notices, logging, and a troubleshooter, so no module ships its own copy. On its own it shows nothing; the others are built on it.
Calendaria
Your campaign's time deserves more than a number in the corner. Calendaria gives your world a calendar and clock, with an animated HUD that tracks the sun and moons and dims scenes at night. Schedule notes that fire on conditions like "every full moon", roll weather across seasons and zones, and jump ahead with a table-wide cinematic time-skip.

Spell Book
Because preparing your spells shouldn't feel like an IRS audit. Spell Book replaces the cramped dnd5e prepare list with a dedicated window: one tab per casting class, filters, favorites, and loadouts you swap in with a click. GMs get a spell-list editor, wizards get a gold-and-time spellbook to copy into, and a party screen catches prep overlap.
Travel Pace
Answers "how long to get there?" and "how far before nightfall?" from one calculator: enter a distance to get the travel time, or a time budget to get the distance, at Fast, Normal, or Slow pace. It pulls speed from a mount or vehicle's own stats, works in imperial or metric, and posts to chat with the pace's Stealth and Perception penalties.
Hero Mancer 2
Rolling up a character shouldn't eat the whole first session. Hero Mancer walks the entire build in one window, species through equipment, with a live preview of hit points, saves, and proficiencies updating as you pick. It handles level-ups and multiclassing later from a button on the sheet, and GMs can drop an approval queue in front of it all.
Token Light Condition
Works out whether each token is standing in bright, dim, or dark light and applies the matching status effect automatically, so the dim-light disadvantage nobody remembers actually gets enforced. It accounts for ambient and token-emitted lights, walls, and elevation, and a HUD badge shows a selected token's level at a glance.
Don't Forget!
A to-do list that lives in Foundry's player list, one click from wherever you are. Jot down plot hooks, character goals, or rules you keep meaning to look up, tick them off as you go, and clear the done ones in bulk. Each player's list stays private to them, while the GM sees everyone's, plus who wrote what.
Snoot
Uninstalled a module but its settings and flags are still cluttering your world? Snoot sniffs them out. It scans your documents and compendiums for orphaned data from modules that are gone or disabled, then groups it all by module so you can spot what's stale and clear it out in bulk.
Macro Keybinds
The macro hotbar gives you ten number keys and that's it. Macro Keybinds adds a Keybind field to the macro config so you can fire any macro from any key combo you like, modifiers included, and optionally take over the default 1-0 hotbar keys while you're at it. Each player sets their own.
Equipment Selector
A lightweight equipment selection interface using Hero Mancer's API.
Default Detach
Pick which Foundry windows should pop out into their own browser window, and they'll detach automatically every time you open them, no more dragging the same actor sheet onto your second monitor by hand. The picker lists whatever you've opened during the session and saves per user, so every player sets their own without stepping on anyone else's.
Rollies
When two combatants tie on initiative, Rollies catches it and makes them roll off for the spot, the way Critical Role does it on stream. A two-way tie gets a head-to-head dialog; three or more spins up a seeded bracket the whole table can watch, with countdown timers and auto-rolls for anyone away from the keyboard.
Glyph: Active Region Triggers
Region trigger automation for Foundry: run actions when tokens enter, exit, move, click, or take a turn. A modern replacement for Active Tile Triggers.

Minstrel: Music I
Ten atmospheric playlists for FoundryVTT, built from Kevin MacLeod's CC-BY music and packaged for Minstrel. Taverns, battles, courts, crypts, and the deep places under the mountain: each arrives with album art and crossfade ready to play. Works in any world; shines inside Minstrel.
Roll Call
A combat tracker dock on the play surface, with privacy rules, health estimates, turn reminders and a turn timer.
Mindful Encounters
Tracks dungeon exploration in budgeted turns instead of initiative. Each token gets a movement budget and moves until it's spent, then clicks Done; once everyone's Done, the world clock advances one dungeon turn. Go past your budget and the move is cancelled or stopped at the line.
Bondsmith
Tracks each character's own standing with every faction and NPC, so the rogue and the paladin can be on very different terms with the same guild or the same shopkeeper. Tier names and colors come from a Roll Table, and reputation can decay toward a target over time. A relationship board maps who's tied to whom, drawn right on the canvas.
Minstrel
Your table's audio deserves more than a sidebar. Minstrel is a performer's console for Foundry's own playlists: a scannable library, a launchpad soundboard, scene-linked moods, and a mixing rack with true crossfade and real level meters. Every sound plays on Foundry's audio channels, so the core volume, mute, and player broadcast all just work.
Tenacity
Bad rolls happen, but now they leave something behind. Every failed d20 test hands the player a Mote of Tenacity, and once the dice have landed they can spend Motes to push a later roll up over its DC. It never touches the die itself, so a rescued miss is just an ordinary hit and a natural 20 still crits.
Peddler
Shopping as a conversation, not a list of buttons. Right-click a shop and step into a full-screen vignette where you talk to the shopkeeper and browse their wares through a branching dialogue tree the GM wrote by hand. Build a cart, confirm, and the trade commits atomically on the GM's client.