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85 modules

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Myth-Speaker 3 of 3: Titanbane

Myth-Speaker 3 of 3: Titanbane

The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?

v13.0.0
Myth-Speaker 2 of 3: Death Sails a Wine-Dark Sea

Myth-Speaker 2 of 3: Death Sails a Wine-Dark Sea

The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?

v13.1.1
Pathfinder Adventure Path: Gatewalkers

Pathfinder Adventure Path: Gatewalkers

On the night of the Missing Moment, thousands stepped through portals across Golarion, seemingly against their will. When they returned, these so-called gatewalkers possessed strange, paranormal powers but no memory of where they had gone. Can the heroes unravel the mystery of the Missing Moment before the source of their new-found power consumes them?

v13.0.0
Starfinder Society: Invasion's Edge (Full Season)

Starfinder Society: Invasion's Edge (Full Season)

In the aftermath of the Gap—a sudden loss of history that affected the entire galaxy and resulted in the disappearance …

v13.5.0
Starfinder Society: Invasion's Edge (2 of 2)

Starfinder Society: Invasion's Edge (2 of 2)

In the aftermath of the Gap—a sudden loss of history that affected the entire galaxy and resulted in the disappearance …

v13.5.0
Starfinder Society: Invasion's Edge (1 of 2)

Starfinder Society: Invasion's Edge (1 of 2)

In the aftermath of the Gap—a sudden loss of history that affected the entire galaxy and resulted in the disappearance …

v13.5.0
Revenge of the Runelords 3 of 3: Into the Apocalypse Archive

Revenge of the Runelords 3 of 3: Into the Apocalypse Archive

With one imminent apocalypse prevented, the heroes can finally focus on directly opposing the machinations of Runelord Xanderghul, whose pursuit of revenge continues to threaten the Saga Lands—and Golarion as a whole!

v13.1.0
Blood Lords 3 of 6: Field of Maidens

Blood Lords 3 of 6: Field of Maidens

The Field of Maidens lies along Geb’s southern border, studded with petrified invaders from centuries past. The abandoned badlands takes on new significance when a traitor claws her way back from the dead and races to a mysterious rendezvous that threatens to destabilize the undead nation.

v13.0.0
Gatewalkers 1 of 3: The Seventh Arch

Gatewalkers 1 of 3: The Seventh Arch

Gaze through the gate! Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There's just one way to find out!

v13.1.0
Sky King's Tomb 1 of 3: Mantle of Gold

Sky King's Tomb 1 of 3: Mantle of Gold

Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a mysterious ancient urban intrigue that kicks off a deadly treasure hunt.

v13.0.0
Starfinder Adventure: Guilt of the Grave World

Starfinder Adventure: Guilt of the Grave World

While working for a dwarven mining collective on a mysterious asteroid, a group of adventurers discover an ancient secret, the revelation of which puts them at odds with the Corpse Fleet—the dreaded undead space armada from the planet Eox. Can the heroes survive the trials that await them on the grave world and beyond, or will they be the first victims of the Corpse Fleet’s ambitions of turning the galaxy into a cosmic graveyard?

v13.0.0
Wardens of Wildwood 2 of 3: Severed at the Root

Wardens of Wildwood 2 of 3: Severed at the Root

Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends to their cause, the PCs must deny the Wildwood Lodge a powerful relic created by the renegade druid Ghorus, all while investigating the strange, primal magic the Wildwood Lodge has uncovered.

v13.0.3
Wardens of Wildwood 3 of 3: Shepherd of Decay

Wardens of Wildwood 3 of 3: Shepherd of Decay

Having neutralized the enemy’s new weapons, the PCs and their allies assault the Wildwood Lodge directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortresses, they discover their foe has fled to an unfamiliar realm: the Plane of Wood.

v13.0.3
Starfinder Adventure: Murder in Metal City

Starfinder Adventure: Murder in Metal City

A strange message beckons six strangers to Striving, an expansive megaplex city on Aballon, the planet of Machines. There, they gather in a neon-lit cafe, surrounded by androids and robots, to meet an old friend. The bartender brings them refreshments—and a holographic recording from their mutual acquaintance.

v13.2.0
Myth-Speaker 1 of 3: The Acropolis Pyre

Myth-Speaker 1 of 3: The Acropolis Pyre

The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?

v13.2.0
Spore War 1 of 3: Whispers in the Dirt

Spore War 1 of 3: Whispers in the Dirt

As political tensions propel the Inner Sea to the edge of continental war, the elf queen of Kyonin has asked you to represent the elven nation in an important diplomatic alliance. When an unexpected act of violence threatens to sabotage the alliance before it begins, you must swiftly learn the truth—a truth that promises terror and devastation and the start of an all-out-war with the demonic armies of Tanglebriar!

v13.1.0
Shades of Blood 1 of 3: Thirst for Blood

Shades of Blood 1 of 3: Thirst for Blood

The remote island settlement of Talmandor’s Bounty is thrown into chaos as a strange magical effect plunges the region into shadow. Urged to investigate the event, the PCs travel to a nearby island and discover an ancient Azlanti prison that was buried during Earthfall. Inside, a cult of the blood god Camazotz thrives, and in dealing with them the PCs learn that greater threats lay deeper inside the ancient complex. Can the PCs discover who’s behind the supernatural shadow and stop them before it’s too late?

v13.0.0
Pathfinder Bounty #5: Witch's Winter Holiday

Pathfinder Bounty #5: Witch's Winter Holiday

Everyone loves Winter Week! But a witch in a quiet town isn't finding the preparations for the big holiday feast as joyful as usual, and she's overwhelmed by all the work left to do. As the PCs respond to her request for helpers, can they ensure the festivities go off without a hitch?

v1.3.2
Pathfinder Bounty #1: The Whitefang Wyrm

Pathfinder Bounty #1: The Whitefang Wyrm

When a draconic predator threatens the food supply of a northern village, it is up to a group of heroes to track the creature back to its lair and end the threat it poses.

v1.3.2
Pathfinder Bounty #2: Blood of the Beautiful

Pathfinder Bounty #2: Blood of the Beautiful

The PCs take on a request from the farmer Wilhuff Harjhack to get to the bottom of a series of alpaca murders.

v1.3.2
Pathfinder Bounty #3: Shadows and Scarecrows

Pathfinder Bounty #3: Shadows and Scarecrows

Several people have gone missing from a small community in shadow-shrouded Nidal, but who or what is responsible? It’s up to a handful of adventurers to find out.

v1.3.2
Pathfinder Bounty #4: Cat's Cradle

Pathfinder Bounty #4: Cat's Cradle

The PCs accept a mission from Tidbit Wizelboom to recover her antique puzzle box.

v1.3.2
Pathfinder Society Year 7 - Deluxe Edition (1 of 2)

Pathfinder Society Year 7 - Deluxe Edition (1 of 2)

With the Inner Sea War beginning to spread across Avistan, it's time for the Pathfinder Society to decide that enough …

v13.8.0
Outlaws of Alkenstar 1 of 3: Punks in a Powderkeg

Outlaws of Alkenstar 1 of 3: Punks in a Powderkeg

A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.

v13.1.1
Outlaws of Alkenstar 2 of 3: Cradle of Quartz

Outlaws of Alkenstar 2 of 3: Cradle of Quartz

Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this mutant-filled wasteland, the outlaws discover an abandoned temple of time called the Cradle of Quartz. But while redemption and a fresh start might be nice perks, the outlaws seek something far more valuable among the Cradle's time-warped halls: revenge.

v13.1.1
Outlaws of Alkenstar 3 of 3: The Smoking Gun

Outlaws of Alkenstar 3 of 3: The Smoking Gun

With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart!

v13.1.1
Blood Lords 1 of 6: Zombie Feast

Blood Lords 1 of 6: Zombie Feast

Dispatched to look into strange events at a farm tended by zombie workhands, the characters find a grave threat to the living population in the undead-dominated nation of Geb. Exposing the plot is the first step to influence and power, but if the investigators aren’t careful, it might be their last!

v13.0.0
Blood Lords 2 of 6: Graveclaw

Blood Lords 2 of 6: Graveclaw

The troubleshooters must seek out the hag coven pulling the strings of a poisonous plot. From shadowed forests to undersea communities, between rusted-out factories and university lecture halls, the characters must investigate trails of misery and fear—or end up stewing in a hag’s cauldron!

v13.0.0
Blood Lords 4 of 6: The Ghouls Hunger

Blood Lords 4 of 6: The Ghouls Hunger

“The Ghouls Hunger” is a Pathfinder adventure for four less-than-good-hearted 11th-level characters. This adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the worship of Kabriri, the demon lord of ghouls, and presents numerous downtime activities for the newest Blood Lords to expand their authority. New items, feats, monsters, and more abound when “The Ghouls Hunger”.

v13.0.0
Blood Lords 5 of 6: A Taste of Ashes

Blood Lords 5 of 6: A Taste of Ashes

Ashes, Ashes, We All Fall Down! The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, just as the city is gearing up for war against the undead nation's greatest enemy. From spectral theater performances to the city's secret defense installations, the Blood Lords race to stop a plan to bring forth horrors from beyond death—and before their foes leave nothing more than ashes in their wake.

v13.0.0
Blood Lords 6 of 6: Ghost King's Rage

Blood Lords 6 of 6: Ghost King's Rage

Commands from the King!The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must first question a fractured soul held in the realm where souls venture after death. This is only the first of their dangerous trials, as the traitor’s realm is one of shadowy horror and mind-bending reality that only the most powerful characters can survive!

v13.0.0
Gatewalkers 2 of 3: They Watched the Stars

Gatewalkers 2 of 3: They Watched the Stars

It's written in the stars! After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an ancient evil, the party travels across frigid northlands toward the demon-ravaged wastes of Sarkoris. As they voyage across the harrowing waters of the Lake of Mists and Veils and push through monster-filled ruins, the party must rely on their own wits, their new friends, and the stars above to guide them to safety.

v13.0.0
Gatewalkers 3 of 3: Dreamers of the Nameless Spires

Gatewalkers 3 of 3: Dreamers of the Nameless Spires

A dream is never just a dream! The gatewalkers quest for answers reaches its exciting conclusion when they return to the spooky town of Lepidstadt for a reunion with their cryptic employer, the eminent researcher Dr. Ritalson. The occasion turns sour, however, when the characters discover that matters at home have been far from quiet. The final leg of the party's quest to unravel their memory gaps and fulfill Sakuachi's destiny takes them to the Crown of the World, where ice-rimed temples, dream-devouring monsters, and ancient alien evils await.

v13.0.0
Stolen Fate 1 of 3: The Choosing

Stolen Fate 1 of 3: The Choosing

A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the adventurers are thrown into a race to control the very future of all things to come, tied to the ubiquitous fortune-telling cards known as the Harrow! Who has chosen your characters for this deadly quest, and what might become of your destinies should you fail?

v13.0.0
Stolen Fate 2 of 3: The Destiny War

Stolen Fate 2 of 3: The Destiny War

More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first, but this time, the cards come to the heroes when one of their competitors grows aggressive and attacks them in their own home. Only by gathering allies, exploring an ancient ruin, and exploring a corrupted demiplane can the heroes stand a chance over their latest enemy—a demonic mercenary who's taken an apocryphal Harrow card as his own identity.

v13.0.0
Pathfinder Society Year 4 - Scenarios #4-13 & #4-14

Pathfinder Society Year 4 - Scenarios #4-13 & #4-14

Contains assets for use with Year of Boundless Wonder adventures 13 and 14

v13.0.1
Starfinder Society Year 6 - Scenarios #6-01 & #6-02

Starfinder Society Year 6 - Scenarios #6-01 & #6-02

The Starfinder Society stands proud and united, yet trouble gathers on the horizon. When a mysterious and powerful criminal syndicate, dubbed the Organization, enacts a bloody attack within the Pact Worlds, First Seeker Ehu Hadif vows to bring an end to their predations. Yet, this attack is only the opening salvo in a plot destined to doom millions. It's up to you to unravel the plans of the Organization and bring the group's leaders to justice! Will the Starfinder Society emerge triumphant or will the Organization be our downfall?

v13.0.0
Stolen Fate 3 of 3: Worst of All Possible Worlds

Stolen Fate 3 of 3: Worst of All Possible Worlds

The final cards of a powerful artifact based on the legendary Harrow deck finally lie within the grasp of the …

v13.0.0
Sky King's Tomb 2 of 3: Cult of the Cave Worm

Sky King's Tomb 2 of 3: Cult of the Cave Worm

Finding a legendary tomb requires tracking a legendary cave worm. As the adventurers set out from Highhelm, they must brave the Darklands’ dangers, navigate a treacherous fey city, and recover the relic that retraces the cave worm’s path. In doing so, they learn of a deadly rival who also seeks the tomb—a rival they must stop by infiltrating an unforgiving underground metropolis. The Sky King’s Tomb Adventure Path continues with “Cult of the Cave Worm,” a complete adventure for 5th- to 8th-level characters.

v13.0.0
Pathfinder Society Year 5 - Deluxe Edition (Full Season)

Pathfinder Society Year 5 - Deluxe Edition (Full Season)

After a year of wonder, of treachery, of new plots and puzzles, the Pathfinder Society emerges victorious over one of their oldest, cleverest enemies. The Society is free to look to the future and see what new adventures Golarion and beyond has in store for them! With open hands and arms, the Pathfinder Society calls upon all its agents to remember their roots. Explore! Report! Cooperate!

v13.1.0
Pathfinder Society Year 5 - Asset Pack (Full Season)

Pathfinder Society Year 5 - Asset Pack (Full Season)

After a year of wonder, of treachery, of new plots and puzzles, the Pathfinder Society emerges victorious over one of their oldest, cleverest enemies. The Society is free to look to the future and see what new adventures Golarion and beyond has in store for them! With open hands and arms, the Pathfinder Society calls upon all its agents to remember their roots. Explore! Report! Cooperate!

v13.1.0
Starfinder Society Year 6 - Deluxe Edition (1 of 2)

Starfinder Society Year 6 - Deluxe Edition (1 of 2)

The Starfinder Society stands proud and united, yet trouble gathers on the horizon. When a mysterious and powerful criminal syndicate, dubbed the Organization, enacts a bloody attack within the Pact Worlds, First Seeker Ehu Hadif vows to bring an end to their predations. Yet, this attack is only the opening salvo in a plot destined to doom millions. It's up to you to unravel the plans of the Organization and bring the group's leaders to justice! Will the Starfinder Society emerge triumphant or will the Organization be our downfall?

v13.0.0
Pathfinder Society Year 5 - Deluxe Edition (1 of 2)

Pathfinder Society Year 5 - Deluxe Edition (1 of 2)

After a year of wonder, of treachery, of new plots and puzzles, the Pathfinder Society emerges victorious over one of their oldest, cleverest enemies. The Society is free to look to the future and see what new adventures Golarion and beyond has in store for them! With open hands and arms, the Pathfinder Society calls upon all its agents to remember their roots. Explore! Report! Cooperate!

v13.1.0
Pathfinder Society Year 5 - Asset Pack (1 of 2)

Pathfinder Society Year 5 - Asset Pack (1 of 2)

After a year of wonder, of treachery, of new plots and puzzles, the Pathfinder Society emerges victorious over one of their oldest, cleverest enemies. The Society is free to look to the future and see what new adventures Golarion and beyond has in store for them! With open hands and arms, the Pathfinder Society calls upon all its agents to remember their roots. Explore! Report! Cooperate!

v13.1.0
Starfinder Society Year 6 - Deluxe Edition (Full Season)

Starfinder Society Year 6 - Deluxe Edition (Full Season)

The Starfinder Society stands proud and united, yet trouble gathers on the horizon. When a mysterious and powerful criminal syndicate, dubbed the Organization, enacts a bloody attack within the Pact Worlds, First Seeker Ehu Hadif vows to bring an end to their predations. Yet, this attack is only the opening salvo in a plot destined to doom millions. It's up to you to unravel the plans of the Organization and bring the group's leaders to justice! Will the Starfinder Society emerge triumphant or will the Organization be our downfall?

v13.0.0
Starfinder Society Year 6 - Asset Pack (Full Season)

Starfinder Society Year 6 - Asset Pack (Full Season)

The Starfinder Society stands proud and united, yet trouble gathers on the horizon. When a mysterious and powerful criminal syndicate, dubbed the Organization, enacts a bloody attack within the Pact Worlds, First Seeker Ehu Hadif vows to bring an end to their predations. Yet, this attack is only the opening salvo in a plot destined to doom millions. It's up to you to unravel the plans of the Organization and bring the group's leaders to justice! Will the Starfinder Society emerge triumphant or will the Organization be our downfall?

v13.0.0
Starfinder Society Year 6 - Asset Pack (1 of 2)

Starfinder Society Year 6 - Asset Pack (1 of 2)

The Starfinder Society stands proud and united, yet trouble gathers on the horizon. When a mysterious and powerful criminal syndicate, dubbed the Organization, enacts a bloody attack within the Pact Worlds, First Seeker Ehu Hadif vows to bring an end to their predations. Yet, this attack is only the opening salvo in a plot destined to doom millions. It's up to you to unravel the plans of the Organization and bring the group's leaders to justice! Will the Starfinder Society emerge triumphant or will the Organization be our downfall?

v13.0.0
Sky King's Tomb 3 of 3: Heavy is the Crown

Sky King's Tomb 3 of 3: Heavy is the Crown

Invited to a prestigious storytelling festival in Highhelm, the greatest dwarven city, a clan’s eclectic guests explore every corner of the metropolis to build their own legends. Yet when these budding celebrities find a relic linked to one of dwarvenkind’s greatest heroes, they’re drawn into a mysterious ancient urban intrigue that kicks off a deadly treasure hunt.

v13.0.0
Season of Ghosts 1 of 4: The Summer That Never Was

Season of Ghosts 1 of 4: The Summer That Never Was

The Season of Ghosts Adventure Path begins!A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia, this horror-themed campaign pits the heroes against supernatural threats and the harsh realities of facing an upcoming winter when all contact with the outside world has been cut off by a mysterious wall of fog. What fiendish menace might be behind the Willowshore Curse, and can it be stopped before everyone in town is lost? The Season of Ghosts Adventure Path is a four-part series of connected adventures that form a complete Pathfinder campaign for characters of 1st to 12th level. In the campaign’s opening adventure, the heroes awaken disoriented and alone in a forest clearing after taking part in a traditional festival on the last day of Spring. They soon discover their hometown of Willowshore has been invaded by monsters and has fallen under a sinister spell. Yet defeating the monsters is only the

v13.0.1
Starfinder Society Year 6 - Asset Pack (2 of 2)

Starfinder Society Year 6 - Asset Pack (2 of 2)

The Starfinder Society stands proud and united, yet trouble gathers on the horizon. When a mysterious and powerful criminal syndicate, dubbed the Organization, enacts a bloody attack within the Pact Worlds, First Seeker Ehu Hadif vows to bring an end to their predations. Yet, this attack is only the opening salvo in a plot destined to doom millions. It's up to you to unravel the plans of the Organization and bring the group's leaders to justice! Will the Starfinder Society emerge triumphant or will the Organization be our downfall?

v13.0.0
Starfinder Society Year 6 - Deluxe Edition (2 of 2)

Starfinder Society Year 6 - Deluxe Edition (2 of 2)

The Starfinder Society stands proud and united, yet trouble gathers on the horizon. When a mysterious and powerful criminal syndicate, dubbed the Organization, enacts a bloody attack within the Pact Worlds, First Seeker Ehu Hadif vows to bring an end to their predations. Yet, this attack is only the opening salvo in a plot destined to doom millions. It's up to you to unravel the plans of the Organization and bring the group's leaders to justice! Will the Starfinder Society emerge triumphant or will the Organization be our downfall?

v13.0.0
Season of Ghosts 2 of 4: Let the Leaves Fall

Season of Ghosts 2 of 4: Let the Leaves Fall

Cut off from the rest of the world by a sinister curse, the people of Willowshore face the daunting possibility of a winter on their own. Stockpiling food, preparing for the change in seasons, and dealing with an increasing number of supernatural events take up the heroes' time as they work to make sure Willowshore is ready to face winter, but the true test lies along the ancient pathway leading west out of town. By taking this so-called Pilgrim's Path, the heroes of Willowshore can travel to an ancient monastery that, they hope, will contain clues as to how to defeat the curse. Yet what dwells now in the ruins may not part with its secrets willingly…

v13.0.1
Season of Ghosts 3 of 4: No Breath to Cry

Season of Ghosts 3 of 4: No Breath to Cry

After making an astounding discovery in the ruins of an old monastery, the heroes of the town of Willowshore return home to face the coming of winter. As unusually powerful storms, an increased number of hauntings, and other strange supernatural events continue to build in town, it becomes apparent that the troubles facing Willowshore are far greater than originally thought. But now, at last, the heroes know what they can do about it. The source of their home town's troubles lie beyond, in other realities and dimensions, but the truths the heroes are destined to learn there will shock them to the core!

v13.0.0
Pathfinder Adventure: Rusthenge

Pathfinder Adventure: Rusthenge

The ruins of Rusthenge have stood silent vigil over the southern coastline of Chakikoth Isle for eons, dating back to the era of the runelords of ancient Thassilon. The town of Iron Harbor was built in Rusthenge's shadow, but now that New Thassilon has risen from the depths of the distant past, the old ruins are coming under unexpected scrutiny. Something sinister is afoot in Rusthenge, and it falls to a brand new band of adventurers to learn the truth of the ancient evil that stirs deep within its long-abandoned halls!

v13.0.1
Season of Ghosts 4 of 4: To Bloom Below the Web

Season of Ghosts 4 of 4: To Bloom Below the Web

The Season of Ghosts comes to an end! With the arrival of spring, the town of Willowshore can begin to …

v13.0.1
Pathfinder Society Year 5 - Deluxe Edition (2 of 2)

Pathfinder Society Year 5 - Deluxe Edition (2 of 2)

After a year of wonder, of treachery, of new plots and puzzles, the Pathfinder Society emerges victorious over one of their oldest, cleverest enemies. The Society is free to look to the future and see what new adventures Golarion and beyond has in store for them! With open hands and arms, the Pathfinder Society calls upon all its agents to remember their roots. Explore! Report! Cooperate!

v13.1.0
Pathfinder Society Year 5 - Asset Pack (2 of 2)

Pathfinder Society Year 5 - Asset Pack (2 of 2)

After a year of wonder, of treachery, of new plots and puzzles, the Pathfinder Society emerges victorious over one of their oldest, cleverest enemies. The Society is free to look to the future and see what new adventures Golarion and beyond has in store for them! With open hands and arms, the Pathfinder Society calls upon all its agents to remember their roots. Explore! Report! Cooperate!

v13.1.0
Seven Dooms for Sandpoint

Seven Dooms for Sandpoint

The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!

v13.1.0
Wardens of Wildwood 1 of 3: Pactbreaker

Wardens of Wildwood 1 of 3: Pactbreaker

Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green Faith. After entering competitions, making connections, and shutting down troublemakers, they earn a privileged seat at the ceremony renewing the Treaty of the Wildwood—a ceremony ruined when saboteurs assassinate several of the Verduran Forest’s eminent leaders.

v13.1.0
Starfinder Second Edition Playtest Deluxe Adventure Pack

Starfinder Second Edition Playtest Deluxe Adventure Pack

Uncover the secrets of an ancient and mysterious civilization before they're lost forever! Explore the biomechanical corridors of a derelict starship to uncover the fate of its missing crew and face off against a terrifying alien predator! Witness the birth of an alien god and defend Absalom Station from a horde of cosmic horrors! All of these escapades and more await you in the Starfinder Second Edition Playtest Deluxe Adventure Pack, a collection of six thrilling tales carefully designed to mix classic dungeon crawling and narrative-rich sandbox adventures while introducing players to the new Starfinder Second Edition Playtest rule system!

v13.3.0
Curtain Call 1 of 3: Stage Fright

Curtain Call 1 of 3: Stage Fright

Rumors abound that an old enemy, a dangerous foe you defeated at the culmination of your first huge adventure, has come back. Yet confronting your old nemesis once again is only the beginning of what's next for your group, for a famous director has singled you out as the subject of her newest opera. How dangerous could it be, helping to produce an extravaganza based on your own heroic legacy?

v13.0.2
Pathfinder Tokens: Monster Core

Pathfinder Tokens: Monster Core

This all-in-one pack includes token artwork and portraits for the creatures in Pathfinder Second Edition's Monster Core! The tokens are lovingly handmade to make full use of FoundryVTT's features, and are seamlessly inserted into your system compendiums.

v13.0.4
Pathfinder Adventure: Prey for Death

Pathfinder Adventure: Prey for Death

The infamous Red Mantis assassins are feared throughout the world for their ruthlessness and legacy—those they slay stay dead! Yet they are not without honor, so when a group of assassins sent on a dangerous mission are met with unexpected treachery, they must clear their own names while remaining true to their murderous calling, even as greater plots and shocking truths reveal themselves.

v13.0.1
Revenge of the Runelords 1 of 3: Lord of the Trinity Star

Revenge of the Runelords 1 of 3: Lord of the Trinity Star

During the Godsrain, a strange falling star with three tails was seen in the skies over the Saga Lands, yet no attempt to find its landing site has been successful. What fell to the world that night has now emerged, and as heroes work with the ruler of New Thassilon to help bring the nation to the global political stage, disaster strikes as a foe thought long dead rises and returns for revenge!

v13.2.0
Curtain Call 2 of 3: Singer, Stalker, Skinsaw Man

Curtain Call 2 of 3: Singer, Stalker, Skinsaw Man

Production has begun on a brand new opera that promises to bring your group's heroic adventures to the stage, but as it turns out, producing an opera can be as complex and even at times as dangerous as adventuring ever is—particularly when a mysterious stalker spreads mayhem. Can you keep your production on schedule and under budget in the face of nefarious sabotage and sinister agendas?

v13.0.2
Pathfinder Society Year 6 - Deluxe Edition (1 of 2)

Pathfinder Society Year 6 - Deluxe Edition (1 of 2)

The world of Golarion is changing and with the death of the god of war, allegiances start to break and the malevolent plot ways to seize more power. A rising star in the Absalom social scene starts to hatch her plans, capturing the attention of a pure heart and good intentions, while an army of wickedness sits behind her. The Pathfinder Society must band together to press back against an enemy that plans to draw the very city they call home against them! Welcome to the Year of Immortal Influence!

v13.2.3
Pathfinder Society Year 6 - Deluxe Edition (Full Season)

Pathfinder Society Year 6 - Deluxe Edition (Full Season)

The world of Golarion is changing and with the death of the god of war, allegiances start to break and the malevolent plot ways to seize more power. A rising star in the Absalom social scene starts to hatch her plans, capturing the attention of a pure heart and good intentions, while an army of wickedness sits behind her. The Pathfinder Society must band together to press back against an enemy that plans to draw the very city they call home against them! Welcome to the Year of Immortal Influence!

v13.2.3
Curtain Call 3 of 3: Bring the House Down

Curtain Call 3 of 3: Bring the House Down

The time has come for your opera's premiere, but when an unexpected disaster strikes, the adventuring producers are forced to become adventuring heroes once again, as they scramble to untangle and then stand against a nefarious plot. Can you ensure all your hard work in producing an opera pays off while simultaneously opposing the plans of a malevolent god?

v13.0.2
Triumph of the Tusk 1 of 3: The Resurrection Flood

Triumph of the Tusk 1 of 3: The Resurrection Flood

For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy—the evil lich-lord known as the Whispering Tyrant.

v13.0.0
Triumph of the Tusk 2 of 3: Hoof, Cinder, and Storm

Triumph of the Tusk 2 of 3: Hoof, Cinder, and Storm

Having bested an orc hold and proven they’re no mere dignitaries, the PCs are invited to the mighty orc city of Urgir to quell the raging ancestor storms and protect the invaluable aurochs herds that sustain Belkzen’s people.

v13.1.0
Triumph of the Tusk 3 of 3: Destroyer's Doom

Triumph of the Tusk 3 of 3: Destroyer's Doom

At last, the orc nation of Belkzen is on the offensive!

v13.1.0
Spore War 2 of 3: The Secret of Deathstalk Tower

Spore War 2 of 3: The Secret of Deathstalk Tower

The demon army of Tanglebriar is on the march, bringing death and terror to the elven nation of Kyonin.

v13.0.0
Pathfinder Society Year 6 - Deluxe Edition (2 of 2)

Pathfinder Society Year 6 - Deluxe Edition (2 of 2)

The world of Golarion is changing and with the death of the god of war, allegiances start to break and the malevolent plot ways to seize more power. A rising star in the Absalom social scene starts to hatch her plans, capturing the attention of a pure heart and good intentions, while an army of wickedness sits behind her. The Pathfinder Society must band together to press back against an enemy that plans to draw the very city they call home against them! Welcome to the Year of Immortal Influence!

v13.2.3
Spore War 3 of 3: A Voice in the Blight

Spore War 3 of 3: A Voice in the Blight

Treerazer's plots for a swift win against the elven nation of Kyonin have been thwarted by the heroics of a band of adventurers. As they seek critical secrets from a mysterious voice calling from an otherplanar realm, though, will a desperate acceleration of the demon lord's plans spell doom for the elves? Can the heroes stop him in time?

v13.0.0
Pathfinder Tokens: NPC Core

Pathfinder Tokens: NPC Core

This all-in-one pack includes token artwork and portraits for the creatures in Pathfinder Second Edition's NPC Core! The tokens are lovingly handmade to make full use of FoundryVTT's features, and are seamlessly inserted into your system compendiums.

v13.0.1
Shades of Blood 2 of 3: The Broken Palace

Shades of Blood 2 of 3: The Broken Palace

The remote island settlement of Talmandor’s Bounty is thrown into chaos as a strange magical effect plunges the region into shadow. Urged to investigate the event, the PCs travel to a nearby island and discover an ancient Azlanti prison that was buried during Earthfall. Inside, a cult of the blood god Camazotz thrives, and in dealing with them the PCs learn that greater threats lay deeper inside the ancient complex. Can the PCs discover who’s behind the supernatural shadow and stop them before it’s too late?

v13.2.1
Shades of Blood 3 of 3: To Blot Out the Sun

Shades of Blood 3 of 3: To Blot Out the Sun

The remote island settlement of Talmandor’s Bounty is thrown into chaos as a strange magical effect plunges the region into shadow. Urged to investigate the event, the PCs travel to a nearby island and discover an ancient Azlanti prison that was buried during Earthfall. Inside, a cult of the blood god Camazotz thrives, and in dealing with them the PCs learn that greater threats lay deeper inside the ancient complex. Can the PCs discover who’s behind the supernatural shadow and stop them before it’s too late?

v13.1.0
Pathfinder Society Year 7 - Deluxe Edition (Full Season)

Pathfinder Society Year 7 - Deluxe Edition (Full Season)

With the Inner Sea War beginning to spread across Avistan, it's time for the Pathfinder Society to decide that enough …

v13.8.0
Pathfinder Tokens: Monster Core 2

Pathfinder Tokens: Monster Core 2

This all-in-one pack includes token artwork and portraits for the creatures in Pathfinder Second Edition's Monster Core 2! The tokens are lovingly handmade to make full use of FoundryVTT's features, and are seamlessly inserted into your system compendiums.

v13.0.0
Pathfinder Tokens: Draconic Codex

Pathfinder Tokens: Draconic Codex

This all-in-one pack includes token artwork and portraits for the creatures in Lost Omens: Draconic Codex! The tokens are lovingly handmade to make full use of FoundryVTT's features, and are seamlessly inserted into your system compendiums.

v13.0.1
Starfinder Tokens: Alien Core

Starfinder Tokens: Alien Core

This all-in-one pack includes token artwork and portraits for the creatures in Starfinder Second Edition's Alien Core! The tokens are lovingly handmade to make full use of FoundryVTT's features, and are seamlessly inserted into your system compendiums.

v13.0.5
Revenge of the Runelords 2 of 3: Crypt of Runes

Revenge of the Runelords 2 of 3: Crypt of Runes

With one imminent apocalypse prevented, the heroes can finally focus on directly opposing the machinations of Runelord Xanderghul, whose pursuit of revenge continues to threaten the Saga Lands—and Golarion as a whole! But to reach him and force that confrontation, the heroes must risk it all in conjuring a personification of doomsday known as the Oliphant, for this titanic legend is their only pathway into the deadly realm where Xanderghul awaits: the Apocalypse Archive of Jandelay!

v13.0.0
Pathfinder Society Year 7 - Deluxe Edition (2 of 2)

Pathfinder Society Year 7 - Deluxe Edition (2 of 2)

With the Inner Sea War beginning to spread across Avistan, it's time for the Pathfinder Society to decide that enough …

v13.8.0
Pathfinder Adventure Path: Season of Ghosts

Pathfinder Adventure Path: Season of Ghosts

The small town of Willowshore has a big problem—it´s cursed! When a group of heroes awaken in the woods after a festival to usher out the last day of spring and welcome in the summer—a time known locally as the season of ghosts, they find their hometown has been invaded by monsters, strange weather, and horrifying ghosts. Yet theses manifestations of the ancient evil that threatens Willowshore are nothing compared to the harrowing secrets awaiting discovery in Season of Ghosts.

v13.4.0
Pathfinder Adventure Path: Hellbreakers

Pathfinder Adventure Path: Hellbreakers

As the Hellfire Crisis dawns and spreads its turmoil throughout Avistan, the nation of Isger is being shaken up by the rebel organization the Hellbreakers League, which seeks to break Isger free of its oppressor and patron nation of infernal Cheliax.

v13.2.1