KingOfPoptart

Module Developer

3 modules
0.0% avg installs

Modules

Enhanced Lancer Status Effects

Makes the Token HUD status-effect palette actually usable in LANCER: adds a live search box and a labelled list view so you can read effect names instead of hovering every icon to hunt for the one you want. The LANCER status/condition list is long — this makes finding Immobilized, Lock On, Impaired and friends a one-second job.The core enhancement is system-agnostic, but this module is built and tested against the LANCER system's HUD.

v0.2.00.0%

Lancer Core Bonus Enhancements

Adds mechanical support for the mount- and weapon-scoped core bonuses in the LANCER system: pin Auto-Stabilizing Hardpoints, Overpower Caliber or Superheavy Mounting to a weapon mount straight from the mech sheet. Auto-Stabilizing Hardpoints feeds its +1 Accuracy into attack rolls with that mount's weapons; Overpower Caliber offers its +1d6 bonus damage once per round, on a hit, when you roll damage.Implements the request in foundryvtt-lancer#724 as a standalone module. No system changes, no world migration.

v1.0.00.0%

Lancer Enhanced Nuclear Cavalier

Automates the two Danger Zone triggers of the Nuclear Cavalier talent in the LANCER system: Aggressive Heat Bleed (rank 1, +2 Heat on your first attack roll this turn while in the Danger Zone) and Fusion Hemorrhage (rank 2, converts Kinetic/Explosive to Energy and adds +1d6 Energy bonus damage on your first ranged or melee attack roll this turn while in the Danger Zone). Danger Zone status is checked as of the start of that attack, so a weapon whose own self-heat pushes the mech into the Danger Zone doesn't trigger until the mech's next attack (a world setting can restore the old same-shot behavior for tables that prefer it). Does not touch rank 3 (Here, Catch!), which the system already handles.

v1.1.00.0%