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Have you ever wanted to try a game of Savage Worlds? This absolutely free module version of the Savage Worlds Test Drive rules includes everything you need to play

Pathfinder for Savage Worlds combines the Fast! Furious! Fun! of the best-selling, award-winning Savage Worlds game system with the incredible depth and excitement of Paizo’s phenomenal Pathfinder Roleplaying Game and the world of Golarion. Create your own adventures or play one of the legendary Adventure Paths, starting with Rise of the Runelords!

With new Ancestries, Edges, Hindrances, Gear, Powers, and Magic Items, there’s something for everyone. Play as celestial-blooded Aasimar, nimble Catfolk, half-living Dhampirs, or fiend-born Tieflings with an expanded list of ancestry options to choose from. Or, try out the alternate ancestral abilities for your classic favorites: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, and Halflings.

A companion for use with the Rise of the Runelords Adventure Path. This module details the towns and settlements of the Varisian coast that held the key to unlocking the secrets of the Rise of the Runelords campaign. Magnimar, Turtleback Ferry, Xin-Shalast, and the town where it all begins, Sandpoint.

Great Power...Needs a Great Module Few mediums inspire today’s gamers like comic books, graphic novels, and the movies and television …

Savage Worlds is the core ruleset for all of Pinnacle’s roleplaying games.The current version is the Savage Worlds Adventure Edition, or “SWADE.”Savage Worlds has everything you need to play narrative or miniature-based games, with quick,simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting and focus on the players and their actions to keep the action and story rocketing along.

The complete collection of Maps created for the Deadlands the Weird West Kickstarter!

"Horror at Headstone Hill" brings the full Plot Point Campaign to Foundry VTT. With more Savage Tales, Plot points, and Rascals than you can shake a stick at!

This twisted tale takes a posse of hard-riding drovers and their Texas Longhorns from the rolling hills of Texas through swollen streams in Colorado, the mountain passes of New Mexico, the haunted prairies of Wyoming, and more! The weirdness escalates along the way, slowly exposing our heroes to the true horrors of the Weird West. So saddle up, partners, and join us on a Blood Drive!

Over 100 pages of foul beasts and terrifying monsters to plague the nightmares of even the most hardy adventurer. The hardback book is a vital resource for devious GMs!

Rifts® for Savage Worlds conversion containing the bestiary and content with lore, tables, and 80+ actors.

Rifts® for Savage Worlds conversion containing the game master's guide and content with robust setting info, rules and tables for leylines and rifts, and lots of advice.

Rifts® for Savage Worlds conversion containing the player's guide and content with Edges and Hindrances, Iconic Frameworks, and new setting rules.

The Adventure Deck puts some story control in the hands of the players and lots of spice into the action. Add story twists like romantic interests, enemies, and larger-than-life opponents at the drop of a hat. See characters pull off amazing feats. Bring more excitement to your gaming table than ever before!

Burnt Offerings is the first book in the six-part Rise of the Runelords Adventure Path.

After slumbering for millennia, Runelord Karzoug woke in the depths of the lost city of Xin-Shalast. Unable to travel far from the source of his power, he conscripted the stone giant Mokmurian as his minion, but Karzoug demanded more. Enslaved giants were well and good for war, but they lacked finesse. Karzoug needed more subtle agents to provide him with both intelligence on this new world and souls to fuel his return to power. He turned his attention to the monstrous creatures that had claimed sections of Xin-Shalast during his long sleep. Of all these, it was the lamias with whom he forged the closest bond.

The Hook Mountain Massacre is the third book in the six-part Rise of the Runelords Adventure Path.

Hidden in a remote mountain, its doorstep doubling as a dragon’s lair, lies an ancient and mysterious dungeon called Runeforge. During the height of Thassilon, Runeforge served as a place for the empire’s most creative and gifted wizards to come together and share knowledge. With the empire’s cataclysmic fall, Runeforge was cut off from the world. For ten thousand years, it remained isolated within a pocket of its own reality, and in that time, strange and sinister things have grown within its arcane halls. Now, with Karzoug’s imminent return, the secrets of Runeforge are about to return to the world.

The stone giants of the Storval Plateau have traditionally been a stabilizing element among their kind, a voice of moderation and temperance among brutish thugs like hill giants, ogres, and ettins. Where these lesser races might go to war for the slightest of reasons, the stone giants preach caution and patience. Yet now, one of their own has fallen from the path of tradition. Lord Mokmurian has become the pawn of Runelord Karzoug, and now that one stone giant has swayed his people to war, Varisia might never be the same.

At the headwaters of the sacred River Avah rose a mighty city on the slopes of a legendary mountain—a testament to the greed of Runelord Karzoug. This is Xin-Shalast, festooned with the plunder of a thousand campaigns. It has remained hidden for millennia in its narrow valley in the shadow of Mhar Massif—a mountain of mythological proportions and sinister history. Atop this peak, bearing the unsettling carven visage for which it was named, stand the fabled Spires of Xin-Shalast, rising above the city like the pinnacles of a crown. Thus did Karzoug show his mastery over both the earth and the realms beyond.

Rifts® for Savage Worlds conversion containing four new playable dragon races, the Bounty Hunter MARS framework, the Vernulian snake-like D-Bees, more than a dozen new Edges, and new Elemental beings. In addition to unique power armor, robots, and vehicles to use on dangerous expeditions, this includes four classic adventures, revised and updated for play.

Rifts® for Savage Worlds conversion containing new Savage Tales and over 30 new creatures flesh out the threats found in these far-flung magical realms. The Plot Point Campaign Souls of Darkness integrates mysterious Psyscape into Castle Refuge’s alliances and rivalries.

Rifts® for Savage Worlds - Blood and Banes features additional character options, including new Iconic Frameworks, MARSpackages, and races, along with new gear and vehicles. For the Game Master there are new Savage Tales, dozens of terrifying new creatures, and a Plot Point Campaign that plunges the Legionnaires into a deadly duel with the Vampire Kingdoms.

Rifts® for Savage Worlds conversion containing extensive new gear options and rules—for power armor, vehicles, guns, explosives, cybernetics, bots, and more—give players and Game Masters more toys than they can handle. The intrigue-laden Plot Point Campaign Ex Machina reveals the hidden history of the Great Cataclysm to the players, while new Savage Tales and over 20 new foes give Game Masters more technological threats to unleash on the Tomorrow Legion.

A SciFi themed card deck for Foundry VTT. Best used when trying to win your ship back from a fellow scoundrel.

The Chase Deck puts some story control in the hands of the players and lots of spice into the action. Add story twists like romantic interests, enemies, and larger-than-life opponents at the drop of a hat. See characters pull off amazing feats. Bring more excitement to your gaming table than ever before!

Holler is a Roleplaying Game of Adventure, Rebellion, Fairy Tale, and Gothic Horror in Appalachia.In Holler, the mysterious “Big Boys” own the mines, mills, and logging operations. They rule over every aspect of their workers’ lives—subjecting them to extraordinary dangers on the job and crushing oppression outside of it. The Big Boys have transformed the land of the Holler—rivers bubble with strange chemicals, strip-mined mountains crumble into valleys, and the air is choked with a toxic fog known as the Blight. The flora and fauna of the Holler grow more monstrous by the day. Demons of every description lurk in the forests. Mutant cryptids haunt villages with their strange cries and appetites. Vengeful haints leer from abandoned shacks and lonely cliffs. No one is coming to save the people of Holler.They’ve got to take matters into their own hard-worked hands. It’ll take miners, granny women, gougers, moonshiners, bluegrass pickers, and holy rollers willing to fight and die to protec

Shrouded by the Demon Seas, birthplace of a wondrous human civilization, and now host to a bizarre cosmic evil: Atlantis is a threat like no other. The massive isle is ruled by the Splugorth, and from it their tendrils of influence snake out across Rifts® Earth. Yet the Splugorth are not the only threat inhabiting the treacherous waters—the Horune Pirates, Naut’Yll invaders, and the Lord of the Deep also haunt the world’s oceans. On their own, each of these menaces is a curse to humanity at sea and onshore. Together, they endanger intelligent life across the planet!

SWADE Fantasy Companion FAST, FURIOUS, FUN, FANTASY This book requires the Savage Worlds Core Rules module. A sword and shield, …

"Deadlands: The Weird West" includes all the Edges, gear, infernal devices, and powers players need and for the Marshal there's a comprehensive overview of the Weird West, an adventure generator, and enough rascals, varmints, and critters to keep a posse busy 'til doomsday!

SWADE Horror Companion Savage Worlds and horror go together like chainsaws and spraying blood… The Savage Worlds Horror Companion lets …
Sit down by the fire a spell, Marshal. It can get right lonely out here on the High Plains, and …

With new Ancestries, Edges, Hindrances, Gear, Powers, and Magic Items, there’s something for everyone. Play as celestial-blooded Aasimar, nimble Catfolk, half-living Dhampirs, or fiend-born Tieflings with an expanded list of ancestry options to choose from. Or, try out the alternate ancestral abilities for your classic favorites: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, and Halflings.

An Add-On Module for Rifts® for Savage Worlds This module will be updated for Foundry VTT version 12 as soon …

Rifts® for Savage Worlds: Terror on the Dark Frontier The Rifts® for Savage Worlds Terror on the Dark Frontier module …

Seek Out New Life and Explore Savage New Worlds… There are places far beyond the familiar bounds of Earth. Some …

With new Ancestries, Edges, Hindrances, Gear, Powers, and Magic Items, there’s something for everyone. Play as celestial-blooded Aasimar, nimble Catfolk, half-living Dhampirs, or fiend-born Tieflings with an expanded list of ancestry options to choose from. Or, try out the alternate ancestral abilities for your classic favorites: Dwarves, Elves, Gnomes, Half-Elves, Half-Orcs, and Halflings.

"Deadlands: The Weird West" includes all the Edges, gear, infernal devices, and powers players need and for the Marshal there's a comprehensive overview of the Weird West, an adventure generator, and enough rascals, varmints, and critters to keep a posse busy 'til doomsday!

Pathfinder for Savage Worlds Bestiary 2