Miguel Ross
Module Developer
Modules

Merchant Presets — Shops for 5e
Ready-made shops for dnd5e. Drag a shop out of the compendium, drop its token, and your players can shop. No other modules required.Each shop has its own window, with stock by category, a running bill of sale that shows the buyer's purse, and a Sell tab listing what the shop pays for each item and what it won't touch.Stock is rolled, sells out and restocks on the shop's own schedule. The till can run dry, shops keep trading hours on the world clock, and merchants only buy what they deal in.Every shop comes in village, town and city sizes, stocked and priced to match, with magic items up to rare in the cities.Meals, lodging, stabling, passage and spellcasting are sold like any item. A bought spell is announced in chat, and a bought mount arrives as an actor.The GM gets a Settings tab for rates, category rules, per-character deals, hours, restocks and the till, and Set up as shop… to turn any NPC into a shop.Trades are carried out on the GM's side, so two players can't both buy the last
Light Presets
One-click lighting presets in the scene lighting toolbar, working exactly like the core wall type buttons: pick a preset, then drag to place. Presets are grouped by theme behind a few toolbar buttons, the active preset shows an indicator pip, and your choice persists between sessions.Each preset fully specifies its light configuration, so switching never inherits leftover values, and bright/dim behaviour is applied live in the drag preview — what you see while dragging is what you get.Built on the V14 placeable palette system: system-agnostic, no dependencies, no external assets.