Miguel Ross
Module Developer
Modules
Merchant Presets — Shops for 5e
Ready-made shops as Item Piles merchants — each store in village, town and city sizes, pre-stocked and priced. Drag one out of the compendium, drop a token, and your players can shop.Shops behave like shops: stock is rolled rather than flat, coin purses are finite and scaled to the trade, merchants only buy what they deal in, and every shop opens, closes and restocks on Foundry's own world clock. Services the rules print as table rows rather than items — meals, lodging, stabling, passage, spellcasting — ship as sellable goods.Built entirely from SRD 5.2 (CC-BY-4.0), so it works in any dnd5e world and redistributes no paid content. Inspired by The Inspired Arcana's free homebrew shop guide.
Light Presets
Lighting presets in the scene lighting toolbar, working like the core wall type buttons: pick a preset, then drag to place. Fourteen presets collapsed behind three toolbar buttons — Flame (Candle, Torch, Lantern, Bullseye Lantern, Campfire, Chimney, Lava Glow), Atmosphere (Moonlight, Fog Bank, Fey Lights, Ghostly), and Magic (Magical Glow, Divine Radiance, Magical Darkness). Click a group to drill in to its presets; while a group is closed it carries the indicator pip if your active preset is one of its members. Each preset fully specifies its light configuration, so switching never inherits leftover values, and bright/dim behaviour is applied live in the drag preview. Built on the V14 placeable palette system: system-agnostic, no dependencies, no external assets.