LenexTL

Module Developer

2 modules

Modules

Auto Combat AI

Tired of manually controlling every NPC during combat? Auto Combat AI handles your NPCs for you. Picking targets, rolling for attacks, moving around the scene, and ending their turn. All without lifting a finger.Every token gets its own settings, so you can fully customize each individual NPC to behave exactly how you want them to, whilst focusing on the important ones and controlling them yourself.Socials:PatreonDiscordFeatures:Fully Automated NPCs: targeting, movement, attacking, and ending turns, hands-freePer-Token Setup: every token configured independently (enable AI for one, disable for another)Smart Pathfinding: native A* movement that respects every wall typeLine of Sight: moves around walls and only fires when it has a clear shotTarget Priority: nearest, lowest HP, lowest AC, most damaged %, or randomDetection Range: won't aggro the whole map, ignores distant targetsMovement Styles: Close In, Hold Position, Hold Range, or FleeSelf-Preservation: flees when badly wounded, towar

v1.0.0

Smart Combat NPC

Tired of manually controlling every NPC during combat? Smart Combat NPC handles your NPCs for you. Picking targets, rolling for attacks, moving around the scene, and ending their turn. All without lifting a finger.Every token gets its own settings, so you can fully customize each individual NPC to behave exactly how you want them to, whilst focusing on the important ones and controlling them yourself.Socials:PatreonDiscordFeatures:Fully Automated NPCs: targeting, movement, attacking, and ending turns, hands-freePer-Token Setup: every token configured independently (enable AI for one, disable for another)Smart Pathfinding: native A* movement that respects every wall typeLine of Sight: moves around walls and only fires when it has a clear shotTarget Priority: nearest, lowest HP, lowest AC, most damaged %, or randomDetection Range: won't aggro the whole map, ignores distant targetsMovement Styles: Close In, Hold Position, Hold Range, or FleeSelf-Preservation: flees when badly wounded, tow

v1.0.0