Module Developer
The complete solution for token appearances. Instantly switch 'Identities' (Wild Shape, Disguises, Costumes, Poses, etc.) and stack 'Overlays' (Status Effects, Spells, Illusions, etc) without overwriting your original token settings. Features a dedicated HUD, a global library (for the GM) and local libraries (for players), Dynamic Token Ring support, optional automation that triggers on conditions set for each Visage, and integration with Sequencer and Token Magic FX for visual and audio effects.
Argon Combat HUD integration for the Rolemaster Unified (RMU) system
RMU Movement Range Finder is a tactical aid for the Rolemaster Unified (RMU) system to support grid-based movement. It calculates and visualises how far a token can move based on their Base Movement Rate and the cost of the grid, taking into account walls and movement paces (Walk, Run, Sprint, etc.).
RMU Combat Zones is a lightweight visualisation module for the Rolemaster Unified (RMU) system. It automatically renders combat facings (Front, Flank, Rear) and weapon reach arcs directly on the canvas, helping GMs and players make tactical decisions at a glance. It also has an optional 3D to 2D threat ruler to show how weapon reaches affect tokens at different elevations.
A GM-only tool to calculate and roll complementary skill checks for RMU, supporting both 'Boost Skill' and 'Group Task' scenarios.
A module to export character and creature sheets using different templates and styles.
Automatically renders dynamic drop shadows beneath tokens based on their elevation, providing clear 3D spatial awareness on a 2D canvas.
The **RMU Lighting and Vision** module implements the rules for visibility in Core Law and automates many vision talents.