Module Developer
Active Auras allows effects to br provided via auras from characters, drawings and templates
Active Token Effects
DnD 5e SRD items, features and spells configured for Dynamic Active Effects, MQoL and AT
DnD 5e SRD items, features and spells configured for Dynamic Active Effects and Midi QoL
Several Combat Enhancements, pan to combatant, open sheets and turn markers.
A simple module to automaticly update token data based on status condtions
Custom Token Animations
Removes soundtrack names and un-usable controls from non GM clients
Auto colors inventory items based on visibility
Control your tokens borders. Player side configuration of the tokens borders, color and scale. Can prevent borders from showing on player clients for non-owned tokens; no longer hide your mimics behind tiles! Increased accessability for those with visibility impairments
This module allows you to sync canvas animations between your players. Send earthquakes as a city wall topples, a heartbeat …
Custom Classes allows you to relatively easily add features to auto-apply on leveling up in DnD5e. Simply edit the module.js …
Adds an option to hide table results
Map coordinates overlay
This module starts the next track preload half way through the current track, rather than 20s before the end of the current track
Auto sets token cover value based on their actors size. Changes cover level based on death/unconsciousness as well
Automatically resize the ruler measurement tooltips to adjust for your canvas DPI and zoom level.
A simple module to automatically randomize low level NPC stats
Always displays original scene name to any GM account
An assistant for helping manage class spells
Condenses the actor/item/scene ui elements in the sidebar. Customizable sizes in the module settings
Adds a way to draw random loot from compendiums. It also comes with a community driven item compendium of miscellaneous …
Adds several right click context options to documents
Adds a Walking and Eye icon to represent different wall data types. A Walking icon will be added to …
Replace the default foundry red/orange color scheme with whatever you like. Also adds a border around the Sidebar/Control icons to …
This allows you to use @ values as the Attribute Key in active effects. Simply input the @values from …
Removes soundtrack names and un-usable controls from non GM clients
Repositions the center of a tokens vision to the top of their square/hex. This helps with limited sight angles cutting …