Jordan Raymond
Module Developer
Modules
Old-School Map Symbols
Various old-school map symbols as tiles to add to your old-school scenes. Icons by Mark Gosbell, licensed under CC0. https://markgosbell.itch.io/ https://creativecommons.org/publicdomain/zero/1.0/
Conceptual Dungeon
This module contain a series of tiles and a scene to place them on. It all works like geomorphs. Each tile is fully walled, thanks to the Mass Edit module by Baileywiki. The tiles can be used without it but won’t have walls. This is meant to build a "conceptual dungeons", where each tile is meant to symbolize a meaningful chunk of content, not visually represent it. Right now, there are “rooms” with 1 to 4 “doors” and “corridors” with 1 to 4 “ways”. I may add new tiles in the future. This module is perfect for solo play. It is also a great tool for GMs, giving them a way to structure their players' exploration and track their progress using fog of war. *The walled tiled are made possible by the Mass Edit module. Thank you! Jordan, Abacus Tabletop Games --- Tiles built with Dungeondraft and the following packs: - neovatar's "oldschool" map pack (oldschool-neovatar) (c) 2023 by Thomas Seliger (neovatar). Licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/) https://g
Tomb of the Serpent Kings (SAAM)
The famed "learning" module in an old school style. System-Agnostic Adventure Module (SAAM).