Ingram Blakelock - Mythica Machina
Module Developer
Modules
Mythica Machina - Town River Bridge
A bridge over potentially troubled water. Two streets on the east and west with a large bridge between them. Perfect for ambushes and escapes.
Mythica Machina - Japanese Horror House
Title: Mythica Machina - Japanese Horror House Introduction Beneath the tranquil surface of this minimalist Japanese compound lies a seed …
Mythica Machina - Victorian Mansion Map Pack
Embark on an unforgettable adventure with this meticulously crafted Victorian/Edwardian mansion map pack, designed for Foundry VTT. This collection is perfect for game masters seeking an immersive and versatile setting to bring their campaigns to life. With three distinct map variations and an intricate array of rooms, this map pack is a treasure trove of storytelling possibilities. Let’s dive into the details: Three Map Variations Pristine Mansion: A grand Victorian/Edwardian estate, surrounded by a forested border that provides ample space for stealthy approaches or tactical scouting. Every corner of this opulent manor is brimming with detail, offering the perfect backdrop for intrigue, mystery, or high-society drama. Ruined Mansion: The same mansion, but in a state of utter devastation. Each room has been painstakingly redone to reflect the wreckage and decay of time, conflict, or disaster. This version is perfect for ghost stories, post-apocalyptic scenarios, or battles against sup
Mythica Machina - Mad Scientist's Compound
This is a map designed to act as the perfect mad scientist laboratory with a large building allowing for plenty of investigation possibilities and a central laboratory which is designed to be a fun arena to fight within.
Mythica Machina - Clockwork Dungeon
A dungeon which ticks! This map is designed to evolve as the players move around it, platforms move and traps appear with the movement of a giant clockwork mechanism. The central mechanism is run via a macro which gives the GM/DM complete control over the action.
Mythica Machina - Grand Theater
A huge theatre building with two floors, a massive stage and a hidden boss arena for a fun final theatrical battle! Stage a struggle high above the stage on the lighting gantry or spin a deeper mystery with your group discovering a hidden theatre within the theatre. The stage can be changed with the click of a macro, scenery changes, lighting and special effects can all be controlled by the GM or the players. The perfect setting for a theatrical murder mystery or music concert event.
Mythica Machina - Wilderness Map Pack
A series of 6 temperate wilderness maps designed to provide a wide range of outdoor activity areas, including monster hunting, villager rescuing and trail trekking.
Mythica Machina - Small Bank Heist Map
Alright, listen up—here’s the lowdown on our target. Picture a modest, well-fortified bank tucked behind a towering wall that keeps prying eyes at bay. Up front, you've got a tight little lobby; nothing too flashy, but perfect for blending in before things get interesting. Now, when you move upstairs, that's where the real action lies. On the upper level, there’s a walk-in vault—small, but built for serious cash, and a bank manager’s office lurking nearby. This floor’s your primary stage, where every second counts. Entry’s got options: slide in from the rear where they’re busy loading and unloading wagons—less guarded and ripe for a quick hit. If stealth isn’t our style or time’s short, you can opt for a more explosive approach—blow down a wall or even ram the gate down. And when it comes to the vault door? That’s our grand finale. You can pick it quietly if you’re feeling fancy, or just blow it off its hinges and let the chaos roll in. This map’s our blueprint for precision, flexi
Mythica Machina - Campsite Map Pack (6 Maps + Custom Camp Kit)
A map pack containing 6 maps designed for campsites.
Mythica Machina - Cliffside Monastery
This map is split into three maps with one map having two levels. The main monastery map is split in half with the upper floors on the right hand side and the main map being on the left. There are several ways to get from this map to the basement of the monastery. Beneath the main monastery are dusty basements and old armouries from the time when the monastery was a primitive castle. Your players can crawl around the cliff side in order to get access to locked or secret chambers. Ultimately they must discover the secret stair way which leads down to the underdepths. In the under depths all pretension is gone. A bridge spans a dangerous chasm, easy to defend and put pressure on your group. A sinister hall way trap requires your group to use a series of symbols in the correct order so that they may proceed. The next chamber is a fortified entrance with arrowslits, making for a potentially dangerous encounter. If the group makes it through that they will be travelling through a large h
Mythica Machina - Big Bank
A very large two floor bank building with a large rotating vault door which can also be melted, exploded and magically destroyed in order to give access to the vault. It contains tunnels, destroyable walls and everything a GM would need to pull off the heist of the decade!
Mythica Machina - Wizards Lair / Laboratory
Title: Mythica Machina - Wizard's Lair / Laboratory Introduction Step into a realm of arcane mechanics and swirling magic with …
Mythica Machina - Foundry / Forge
Title: Foundry / Forge Introduction Step into a desolate, ash-choked wasteland with the Foundry / Forge map. Constructed of blackened …
Mythica Machina - Church of the Light
A sun religion's countryside church in a dry blasted terrain. There is a two story church building and a single level of underground caverns which are filled with supplies.