Ingram Blakelock
Module Developer
Modules
Pathfinder 2nd Edition - Roll Manager
This module makes setting up DC checks easier for groups of players and busy GMs.
Map Shine
This module allows for a new and user-friendly way to add special effects, filters, and animations to maps in Foundry VTT.
Illumination Buffer
A real-time graphics utility that intercepts and caches the final composite lightmap from Foundry VTT's lighting render pass. Using a low-level WebGL intercept and a direct GPU-to-GPU copy (blit), this module provides a persistent, scene-sized PIXI.RenderTexture updated on each lighting refresh with minimal performance overhead. The resulting texture is exposed via a simple API, designed to be fed directly into custom PIXI.Filters and shaders as a sampler2D uniform. This enables developers to create sophisticated, real-time visual effects that react dynamically to the scene's illumination.
RTS Controls - Right Click to Move Token
This module will attempt to add RTS like controls to token movement using the Routinglib library.
Map Shine Advanced
This Foundry VTT module is designed to bring the capabilities of three.js into Foundry VTT with a focus on producing 2.5 battlemaps with BPR shading, particles and advanced rendering options.
Mythica Machina - Universal Assets
This module contains elements which could be useful on any map.
Mythica Machina - Snowbound Tavern
A simple snow biome tavern clinging to desolate snowy cliffs. The tavern has an imposing exterior, perfect for defending against barbaric hordes and a warm and friendly interior.
Mythica Machina - Big Bank
A very large two floor bank building with a large rotating vault door which can also be melted, exploded and magically destroyed in order to give access to the vault. It contains tunnels, destroyable walls and everything a GM would need to pull off the heist of the decade!
Mythica Machina - Snowbound Fortress Town
This map is a dwarven themed fortress town on a rocky hill in the middle of the snowy mountains.
Mythica Machina - Clockwork Dungeon
A dungeon which ticks! This map is designed to evolve as the players move around it, platforms move and traps appear with the movement of a giant clockwork mechanism. The central mechanism is run via a macro which gives the GM/DM complete control over the action.
Mythica Machina - Tree Temple
Immerse yourself in the otherworldly beauty of this ancient temple, where jagged shards of bone rise like spires from the heart of a colossal fey tree. This surreal map blends lush greenery with the pale hues of bone and warm sandstone, creating a striking contrast that sets the stage for epic storytelling. Whether used as a sacred temple, an opulent palace, or an eerie boss arena, this map is perfect for encounters with the enigmatic and powerful Fey. Bring your adventures to life in a space that feels both ethereal and ominous—ideal for unforgettable confrontations and climactic moments.
Mythica Machina - Grand Theater
A huge theatre building with two floors, a massive stage and a hidden boss arena for a fun final theatrical battle! Stage a struggle high above the stage on the lighting gantry or spin a deeper mystery with your group discovering a hidden theatre within the theatre. The stage can be changed with the click of a macro, scenery changes, lighting and special effects can all be controlled by the GM or the players. The perfect setting for a theatrical murder mystery or music concert event.
Mythica Machina - Wilderness Map Pack
A series of 6 temperate wilderness maps designed to provide a wide range of outdoor activity areas, including monster hunting, villager rescuing and trail trekking.
Mythica Machina - Victorian Mansion Map Pack
Embark on an unforgettable adventure with this meticulously crafted Victorian/Edwardian mansion map pack, designed for Foundry VTT. This collection is perfect for game masters seeking an immersive and versatile setting to bring their campaigns to life. With three distinct map variations and an intricate array of rooms, this map pack is a treasure trove of storytelling possibilities. Let’s dive into the details: Three Map Variations Pristine Mansion: A grand Victorian/Edwardian estate, surrounded by a forested border that provides ample space for stealthy approaches or tactical scouting. Every corner of this opulent manor is brimming with detail, offering the perfect backdrop for intrigue, mystery, or high-society drama. Ruined Mansion: The same mansion, but in a state of utter devastation. Each room has been painstakingly redone to reflect the wreckage and decay of time, conflict, or disaster. This version is perfect for ghost stories, post-apocalyptic scenarios, or battles agains
Mythica Machina - Forest Ambush
A simple winding road that travels through a pine forest. The path can be blocked in two places with fallen pine trees in order to create dramatic ambushes during your adventure.
Mythica Machina - Small Bank Heist Map
Alright, listen up—here’s the lowdown on our target. Picture a modest, well-fortified bank tucked behind a towering wall that keeps prying eyes at bay. Up front, you've got a tight little lobby; nothing too flashy, but perfect for blending in before things get interesting. Now, when you move upstairs, that's where the real action lies. On the upper level, there’s a walk-in vault—small, but built for serious cash, and a bank manager’s office lurking nearby. This floor’s your primary stage, where every second counts. Entry’s got options: slide in from the rear where they’re busy loading and unloading wagons—less guarded and ripe for a quick hit. If stealth isn’t our style or time’s short, you can opt for a more explosive approach—blow down a wall or even ram the gate down. And when it comes to the vault door? That’s our grand finale. You can pick it quietly if you’re feeling fancy, or just blow it off its hinges and let the chaos roll in. This map’s our blueprint for precision, flexi
Mythica Machina - Mad Scientist's Compound
This is a map designed to act as the perfect mad scientist laboratory with a large building allowing for plenty of investigation possibilities and a central laboratory which is designed to be a fun arena to fight within.
Mythica Machina - Cliffside Monastery
This map is split into three maps with one map having two levels. The main monastery map is split in half with the upper floors on the right hand side and the main map being on the left. There are several ways to get from this map to the basement of the monastery. Beneath the main monastery are dusty basements and old armouries from the time when the monastery was a primitive castle. Your players can crawl around the cliff side in order to get access to locked or secret chambers. Ultimately they must discover the secret stair way which leads down to the underdepths. In the under depths all pretension is gone. A bridge spans a dangerous chasm, easy to defend and put pressure on your group. A sinister hall way trap requires your group to use a series of symbols in the correct order so that they may proceed. The next chamber is a fortified entrance with arrowslits, making for a potentially dangerous encounter. If the group makes it through that they will be travelling through a large h
Mythica Machina - Flooded River Prison
This map is meant to be a generally useful prison hell, designed to give the GM/DM plenty of places to lock up their players and shared spaces for roleplaying and escapes.
Mythica Machina - Snowbound Inn
A simple snow biome inn clinging to desolate snowy cliffs. The inn has an imposing exterior, perfect for defending against barbaric hordes and a warm and friendly interior.
Mythica Machina - Campsite Map Pack (6 Maps + Custom Camp Kit)
A map pack containing 6 maps designed for campsites.