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Some minor tweaks to enhance the playlist experience. Drag playlists to the hotbar and enjoy some additional playlist controls. Read more on the github project page.
Some minor tweaks to enhance the region experience. Drag region from the region legend to region behaviors and enjoy some additional region controls. Read more on the github project page.
This (quick & dirty) bugfix module is intended to provide compatibility for iPads to Foundry 11. It adds a button "iOS Fix" to the settings directory. Clicking it sets the performance mode of foundry to low, which allows to render the canvas without the black overlay. You only have to click this button once on iPads. It adds a css viewport fix to render the entire canvas
A dark mode skin for the Dark Eye 5th Edition system.
Crucible Tongs adds some minor functionality to the crucible system to enhance the experience for the current Ember Playtest. Among these is a Action HUD on the Token to quickly select combat actions as well as some additional tooltips for the Macro bar or even an entire hotbar replacement with details for the current selected actor. Be aware as Crucible is still under heavy development the functions might get outdated or replace quickly.
On the spray-soaked shores of the God Whale you will find brave seafarers, magically powerful animal warriors and dark dark horrors from the night-black depths and bygone days days gone by that make the already harsh life in the far north North a real challenge. - This regional game aid provides you with additional background material on Thorwal and the Gjalskerland. Along the northwest coast of Aventuria you will travel past craggy fjords and mist-shrouded islands through eerie moors and swamps to the endless expanses of the into the endless expanses of the barren highlands. Face the orcs that are always lurking behind the mountains, as well as the children of the dark sea serpent Hranngar and the almost forgotten horrors that ravage the Gjalskerland. The shores of the Godwhale are always good for an adventurous journey. That's for sure!
Thousands of years ago, the lizards ruled over an incomparable empire. The Achaz, however, were merely slaves to snake-bodied sorcerers. While their tyrants died out, they were constantly reborn in the rotting paradise of the lizard swamps. Arrogance has always been rooted in the region's morass. Black tar chokes up magical pyramids and relics of the mage moguls. Paranoia infects anyone who exposes themselves too long to the haze of Selem, the city of a thousand cults. The whisper of a fallen star lures treasure hunters. And what writhes out of the shadows to steal the secrets of the lizards whimpers from many mouths and hunts with slit pupils. Under the gaze of ancient gods, the Achaz rise up to stand for the first time in their eternal lives. This regional game aid provides you with additional background material on the Lizard Swamps, the way of life of the Achaz, the human heirs of the god-judged Elem, and the eccentric sages of the mole-like Zilites—all victims of a scaly conspirac
The Dark Eye is a fantasy role-playing game in which you and your friends take on the main roles: Perform heroic deeds as a brave knight, elven ranger or learned mage and discover with your companions the Middle Kingdom weakened by many wars, the exotic lands of the Tulamids, the steamy jungles of the South or the dark Shadowlands. Together you can free innocent victims from the hands of nameless cultists, experience intrigues at the court of the Empress or help threatened cities against armies of orcs. Whatever adventures you want to experience: There is more than enough for brave heroes to do in Aventuria!Create a hero according to your own ideas and guide him through the fantastic world of the Black Eye or choose your character from one of the 12 ready-to-play archetypes. Equip your hero with weapons and a variety of other items and face the challenges of heroic life. With the experience you gain, you can equip your hero with additional abilities, new spells or special combat skills
In the icy nights of the Far North, nomadic Nivesen people migrate with their herds across the tundra, and settlers gather around fires in smoky wooden huts. Will the horrors of the darkness spare them this time? From the edge of the world, the night elves have come with their deadly blades. Werewolves and vampires are said to roam the deep forests or, even worse, walk among the settlers. Only the brave will claim the treasures of the North: gold, theriac, black steel, the forgiveness of the Sky Wolves. One thing is certain: only the strong survive in the Wolf Frost. This regional game aid provides you with additional background material on the eastern Far North, from the steppes of Brydia to the Iron Sword and Brecheisbucht. You will learn more about the way of life of the Nivesen and the wild dwarves, the Brobim. You will also find detailed city descriptions for Paavi, Bjaldorn, Eestiva, and Reelia, the largest settlement on the Bear Islands. In addition, the volume offers background
Explore Aventuria like never before! The Magna Carta Aventurica brings the continent to life with an interactive map, dynamic weather system, immersive soundscapes, and intelligent travel routing. Plan journeys, track the group token across regions, and let the atlas handle weather changes, day/night cycles, and ambient audio automatically.
Between the Red Sickle and the Sword of Honour, between the Green Plain and the Sea of Pearls, lies the noble republic of the Born. Here the summers are short and the winters long and merciless, while the nobility enforces its divinely ordained rule with a heavy hand. But the land is awakening and striving to rid itself of its human inhabitants. This regional game aid provides you with additional background material on the Bornland, the Overwhale and the way of life of the Northbards and Goblins in the Festenland, the Mark and Sewerien. You will also find comprehensive descriptions of the large metropolis of Festum, as well as smaller towns and villages in the Winter Watch. You will learn more about the mysterious awakening of the Bornland and the dangerous Green Wall, where unleashed nature rebels against any form of human settlement. You will also find a lot of background information in this book about the history of the theatre knights, whose legacy still shapes the land today.
The gentle and fertile floodplains of the Great River and the jealously guarded dwarves' haunts together form the Riverlands, a haven of tradition where cosiness, law and order are upheld. This regional game aid provides you with supplementary background material on the densely populated lowlands and the remote wilderness of the Duchy of Nordmarken, as well as the green hilly landscapes around Lake Angbar and the impassable mountain slopes in the Principality of Kosch. The region is characterised above all by the Great River, which carves its way between Kosh and the Anvil Mountains, the Iron Forest and the Ingra Hills, providing a home for more than just river pirates. But there are also many long-forgotten secrets hidden beneath the mountains, which have always been known as the homeland of the ore and anvil dwarves.
Emperor Hal I rules over the Raul Empire from Gareth. At his side are advisors and warriors of the realm who leave their mark on history. This is a truly golden era, a time of great heroes who rise to the highest circles. But in the distance and in the shadows, intrigues are being spun to weaken the empire. This period game aid provides you with supplementary background material on the reign of Emperor Hal between the years 994 and 1010 after the fall of Bosparan. The volume introduces you to what the various regions of Aventuria looked like during this era, which master figures had the greatest influence on the fate of the continent and how the far-reaching events of the era came about. In addition, you will receive countless descriptions and source texts with background knowledge for your game round in the Era of the Golden Emperor. Also included are city maps of Baburin, Gareth, Khunchom, Tuzak and Ysilia, as they were at the time of the era, as well as a map of Aventuria showing th