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Delta Green: Need to Know

Welcome to the Apocalypse Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, you are one of those agents. You're the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you've seen—or learn the terrible truths you've discovered. DELTA GREEN: NEED TO KNOW includes everything you need to play Delta G

v1.1.1

Delta Green: Operation FULMINATE

Welcome to the Apocalypse Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, you are one of those agents. You're the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you've seen—or learn the terrible truths you've discovered. Something is taking people from national parks, and it might not be p

v1.0.3

Delta Green: Convergence

Welcome to the Apocalypse Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green's leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, you are one of those agents. You're the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you've seen—or learn the terrible truths you've discovered.

v1.1.0

Delta Green: Jack Frost

// Jack Frost //A MAJESTIC OPERATION ARC DREAM PUBLISHING PRESENTSJACK FROSTBY SHANE IVEY ILLUSTRATOR DENNIS DETWILLER GRAPHIC DESIGNER JEN MCCLEARYEDITORS STEPHEN S. BUCK & LISA PADOL CARTOGRAPHER KEVIN HAM DELTA GREEN CREATED BY DENNIS DETWILLER, ADAM SCOTT GLANCY & JOHN SCOTT TYNES Delta Green: Jack Frost is published by Arc Dream Publishing in arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is ™ and © The Delta Green Partnership, which has licensed its use in this volume. This is a work of fiction. Any similarity with people or events, past or present, is purely coincidental and unintentional except for those people and events described in historical context. Illustrations © 2021 Dennis Detwiller. All rights reserved worldwide by the copyright holders. Permission is granted to print or photocopy individual pages of this book for personal use only. For a free PDF of this book with your print purchase, contact Arc Dream Publishing at arcdr

v1.0.3

Delta Green: Agent's Handbook

// Agent's Handbook // A Role-Playing Game of Lovecraftian Horror and Conspiracy ARC DREAM PUBLISHING PRESENTS DELTA GREEN: AGENT’S HANDBOOK BY DENNIS DETWILLER, CHRISTOPHER GUNNING, SHANE IVEY & GREG STOLZE DEVELOPERS & EDITORS DENNIS DETWILLER & SHANE IVEY ART DIRECTOR & ILLUSTRATOR DENNIS DETWILLER GRAPHIC DESIGNER SIMEON COGSWELL COPY EDITOR LISA PADOL ADDITIONAL MATERIAL HANS-CHRISTIAN VORTISCH ADVICE & ASSISTANCE ADAM CROSSINGHAM, STEVE DEMPSEY, MYRA JEAN QUALLS ELDER, JASON FRITZ, LYS GALATI, ADAM SCOTT GLANCY, CHRIS GRUBB, DANIEL HARMS, GILES HILL, KENNETH HITE, CHRIS HUTH, RACHEL IVEY, GRAEME PRICE, KENNETH SCROGGINS, GIL TREVIZO, JONATHAN TURNER, JOHN SCOTT TYNES, KRIS VEZNER, RAY WINNINGER & JASON WRIGHT DELTA GREEN CREATED BY DENNIS DETWILLER, ADAM SCOTT GLANCY & JOHN SCOTT TYNES Delta Green: Agent’s Handbook is published by Arc Dream Publishing in arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is ™ and © The Delta Green Partne

v1.0.7

Delta Green: Puppet Shows and Shadow Plays

TERROR ON THE DEVIL’S HIGHWAY Thirteen people have vanished along Highway 70 in the Arizona desert. That stretch of road—the press already calls it the “Devil’s Highway”—runs through the San Carlos Apache Indian Reservation. Tribal police and state investigators are at a loss. Now the FBI steps in. It sends your agents. They may find a trail of terror that leads far from Arizona and a deeper evil than they can hope to overcome. Set in the late 1990s, “Puppet Shows and Shadow Plays” is an introductory scenario for Delta Green: The Role-Playing Game. It accompanies the Nineties sourcebook Delta Green: The Conspiracy. The players’ Agents can be members of the Delta Green conspiracy or newcomers who have no idea what to expect. The Devil’s Highway may drive survivors to a grim initiation. Once they see the unnatural threats that Delta Green confronts, can they ever turn away?

v1.0.0

Delta Green: Reverberations

“Oh God, it's in my brain!” A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it. This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old hands: the Tcho-Tchos, the Liao drug, and the diluted version of Liao called Reverb. It takes place nominally in Chicago but could be played in another big city.

v1.0.2

Delta Green: Viscid

Even Death Has a Half-Life Two days ago, a newspaper delivery driver found retired geneticist Tibalt Grieves dead outside his suburban home. Police found Grieves’ girlfriend dead in the house. A detective discovered a hidden lab, outfitted with bio-hazard scrubbers. A CDC specialist found unidentifiable samples—samples that indicated that something had gotten loose. When the sun rose, Grieves’ body began to smolder and disintegrate. It was another five hours before Delta Green got involved. In Viscid, the Agents must keep a lid on a story that threatens to spin out into the public in all its unnatural detail. They must delve into the secrets of strange and lethal forces acting in secrecy all around them. They must follow a trail of carnage to a horrifying communion. As far as Delta Green is concerned, staying alive is the last of their priorities. Viscid is playable with the quickstart rulebook, Delta Green: Need to Know, or with the core rulebooks of Delta Green: The Role-Playing Game

v1.0.0

Delta Green: Music from a Darkened Room

PLACES, LIKE PEOPLE, GO WRONG They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom. Hate hangs in the air like old paint. It smells of time and circumstance, and something just a little beyond the world. It smells like surrender. The house at 1206 Spooner Avenue is a place gone wrong. In the last 50 years, 18 people have died there, and you can feel it. Doors in 1206 Spooner Avenue stay shut, and no one ever hears a child’s laughter at night. In the hours that stretch like taffy after two, no one ever hears music from a darkened room. “Music From a Darkened Room” is a scenario playable with Delta Green: Need to Know or Delta Green: Agent’s Handbook, available from Arc Dream

v1.0.0

Delta Green: Extremophilia

DO YOU WANT TO LIVE FOREVER? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It's something far older, far stranger, and far more dangerous. Can the agents find the source of this terrifying threat and stop it? Or will they become just another vector for an all-too-unnatural disease? Gather your players. Horror, suspense, intrigue, death, and strange wonders await. Delta Green: Extremophilia is a scenario for Delta Green: The Role-Playing Game. It is playable with Delta Green: Need to Know or Delta Green: Agent’s Handbook, available from Arc Dream Publishing.

v1.0.2

Delta Green: The Star Chamber

JUDGES AND JURY Delta Green’s Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something monstrous escaped—perhaps with the aid of an agent from the task force. Now they’re the operation for a new team of agents. The players’ Agents must hear testimony from the survivors of Task Force T.I., decide exactly what happened and who’s responsible, and recommend a course of action to Delta Green’s leaders. The testimony plays out scene by bloody scene. In each flashback, the players temporarily take the roles of the members of Task Force T.I. The players get tips on how to play them based on their individual personalities and prejudices—and, more importantly, the ways that their teammates remember them behaving. Memories of overwhelming terror are rarely accurate. But memories are all Delta Green has to go on if a further horror is to be prevented. “The Star Chamber” is a complete scenario for DELTA GREEN, the ro

v1.0.2

Delta Green: PX Poker Night

THE SKY’S THE LIMITA dozen Air Force misfits and malcontents have gone from misconduct charges or stretches in the stockadge to a post even they can’t screw up: Platte AFB. A place where aircraft and careers go to die. The middle of nowhere, Nebraska.Saturday is the one night a week that everyone can look forward to. It’s a chance to unwind. It started in the post exchange decades ago, back when Platte still belonged to the Army. The tradition stands today. Saturday is PX Poker Night.It’s Saturday, 22 AUG 1998. An unmarked van rolls in and parks at the far end of the fields. Guards in bizarre metal helmets get out and keep watch. Nobody knows why they’re here. The base commander says they’re under orders. Everyone is to leave them alone.Poker night is about to take a turn for the bizarre…and the deadly.“PX Poker Night” is a scenario for Delta Green: The Role-Playing Game, available from Arc Dream Publishing. It includes six pregenerated characters who could become Delta Green “Friendli

v1.0.1